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Official artwork of Kabutops

#0141

Kabutops

Gen I

Shellfish Pokémon

RockWater

Pokédex entry · Red

Its sleek shape is perfect for swim­ ming. It slashes prey with its claws and drains the body fluids.

Height
1.3 m
Weight
40.5 kg
Base EXP
173
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP60Attack115Defense105Speed80Sp. Def70Sp. Atk65
HP
60
Attack★
115
Defense
105
Speed
80
Sp. Def
70
Sp. Atk
65

Total 495

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack108183
Defense99172
Speed76145
Sp. Def67134
Sp. Atk63128
Total533929

About Kabutops

The horseshoe crab has gone hundreds of millions of years without changing shape, and that accounts for half the design. The other half comes from eurypterids, the sea scorpions that hunted in Paleozoic seas: hence the scythes instead of hands and the upright stance, which no real horseshoe crab has.

The Pokédex entries insist on two things. One is its speed in water: it folds its limbs against its body to become compact and moves its shell to propel itself, and one entry even gives a figure, 29 knots. The other is how it eats. It does not chew. It holds its prey, tears it apart with its sharp legs and sucks out its vital fluids, a description repeated in almost the same words across several generations.

There is also a piece of natural history hidden in the entries themselves. Its legs and gills show a half-finished adaptation to life on land, a transition that began but was never completed because the species went extinct first. At 1.3 metres and 40.5 kilograms, it is the final form of a two-stage line, evolving from Kabuto at level 40, and it shares its category — Shellfish Pokémon — with its pre-evolution.

Combat analysis

×4

Double weakness

Grass
×2

Weakness

ElectricFightingGround
×½

Resistance

NormalIcePoisonFlying
×¼

Double resistance

Fire

Kabutops in depth

From shell to sea scorpion

The design is built on two real creatures. The horseshoe crab provides the low shell, the eyes on the dorsal plate and the status of a living fossil; the eurypterids provide the elongated body, the active predator's stance and the blades. Trilobite features are also often pointed out, and they are what dominated the design of the first form. The difference between the two is exactly that: one is an animal that hides beneath its own plate, while the other is an animal that has stood up and turned its appendages into weapons.

The detail that has aged best is found in the entries that talk about gills and legs halfway through their transformation. It is a species portrayed in the middle of an evolutionary change that never reached completion, and the game tells it without embellishment: it adapted too late.

Kabutogani, Lantis and a scientific name

カブトプス is read “Kabutopusu”, and the name does not change in any language. The first half comes from 兜蟹 kabutogani, “horseshoe crab”, or directly from 兜 kabuto, the samurai helmet, which is what the head plate of the first form resembles. The suffix -ops is the one used in zoological nomenclature, the same one carried by Triceratops.

In the English beta of Red and Green, the planned name was different: Lantis, taken from Atlantis. It was dropped before the international release.

And there is a rarity that almost no other Pokémon shares. In the episode Fossil Fools, it is given a complete scientific name, Kabutops maximus. The only other known case in the entire franchise is Oddish.

The game where you have to choose

Mt. Moon presents Kanto's first irreversible decision: Dome Fossil or Helix Fossil. The Dome brings back this line; the Helix leads to Omastar, which distributes the same figures in reverse, with more Defense and Special Attack and considerably less Attack and Speed. Choosing the Dome means choosing the physical attacker. The region's third fossil, Aerodactyl, is not part of the choice because the Old Amber is handled separately.

In a normal playthrough, the problem is how slowly its moves arrive. Stone Edge, its 100-power Rock-type attack, does not appear until level 70, and its best level-up options before then are Liquidation at 56 and Leech Life at 49. The whole middle stretch is left with Slash, Brine and Mud Shot, which is not much for 115 Attack. The answer lies in the TMs: Swords Dance, Waterfall, X-Scissor and Rock Slide are all available and fill the gap completely.

It gives 2 Attack EVs when defeated, and its base experience yield is 173, down from the 201 it had in the first three generations and the 199 of the fourth.

TCG cards

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