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Official artwork of Lugia

#0249

Lugia

Gen II

Diving Pokémon

Legendary
PsychicFlying

Pokédex entry · Gold

It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.

Height
5.2 m
Weight
216 kg
Base EXP
306
Growth
Slow
Catch rate

3/255Very hard

Friendship

0/255

Base stats

HP106Attack90Defense130Speed110Sp. Def154Sp. Atk90
HP
106
Attack
90
Defense
130
Speed
110
Sp. Def★
154
Sp. Atk
90

Total 680

Elite

EV yield +3 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP166213
Attack85156
Defense121200
Speed103178
Sp. Def143226
Sp. Atk85156
Total7031129

About Lugia

The plates running along its back fold against its body when it needs to gain speed; the rest of the time, they stand raised over a silvery-white back that ends in a blue belly. Its silhouette does not match any one animal: there is a bird in the wings and beak, a plesiosaur in the long neck, and something dragon-like in the overall design. It is 5.2 metres tall and weighs 216 kilos.

It lives where no one else does. The three Pokédex entries repeat the same portrait: it sleeps on a deep-sea ridge, far below the surface, and appears so rarely that sightings are treated as rumours — one of them on a stormy night. The reason given by the Pokédex itself is that its strength gets in the way. A single flap of its wings is enough to bring down entire buildings, and sustained flapping can cause forty days of storms, so it stays away from any inhabited area. Hence its title as the guardian of the seas, and hence its official category: the Diving Pokémon.

It does not evolve, does not come from anything else, and has no alternate forms or regional variants. It is a one-link species, paired from the start with Ho-Oh, which occupies the same place in the other game.

Combat analysis

×2

Weakness

ElectricIceRockGhostDark
×½

Resistance

GrassPsychic
×¼

Double resistance

Fighting
×0

Immunity

Ground

Lugia in depth

Half bird, half plesiosaur

The design mixes three things that do not normally go together. The wings and beak are avian; the neck and tail belong to a marine reptile; the stance and dorsal plates point to a dragon. That combination explains why it looks equally believable flying above a storm or sleeping on the seafloor, which are the two places its entries put it.

Its name has no official etymology. It is the same in Japanese (ルギア, Rugia) and English, which is unusual, and the theories found in encyclopedias go in two directions: deluge, because of its connection with water and storms; or lutetium, the silvery metal whose symbol is Lu, because it was the mascot of Pokémon Silver. Neither has been confirmed by Game Freak.

From the Whirlpool Islands to the North Sea

Its capture history is a list of keys. In Gold, Silver, and Crystal, it lives in the Whirlpool Islands, and you need the Silver Wing to reach it. The remakes made the process more complicated: in HeartGold and SoulSilver it still requires the Silver Wing, and in SoulSilver it also requires the Tidal Bell. Outside Johto, it has appeared on Navel Rock in FireRed and LeafGreen, in Sea Mauville in Alpha Sapphire, and, in Scarlet and Violet, in Paldea's North Sea, after obtaining the required snack in The Indigo Disk DLC.

Then there is the specimen that does not appear in any main-series game: the Shadow Lugia from Pokémon XD, purple instead of silver, catalogued as XD001 and with its own move, Shadow Storm, which does not exist outside that game.

Pressure or Multiscale

Aeroblast has been Lugia's move since 1999 and still is: no other species learns it. The level at which it gets the move has shifted from game to game — here it comes at 54, while in Sun and Moon it was at 77 — and its 5 PP force you to ration it. In Sword and Shield and in Scarlet and Violet, the move was introduced broken and did not work; it was fixed in version 1.3.0 of each game.

The abilities are more complicated. Pressure, the standard one, increases the opponent's PP usage. Multiscale, the hidden one, is the ability it shares with Dragonite, and the one that made it famous as a wall. During Generation V, it was not clear which was better: Pressure always works, while Multiscale requires entering the battle at full HP, something a Flying type rarely manages when the opponent has set hazards. The argument settled itself in later generations, when items that nullify entry damage and opponents capable of bypassing the ability in one hit appeared.

With 106 HP and 154 Special Defense, there is an obvious temptation to try turning it into an attacker with Calm Mind, available at level 27. It rarely works: 90 Special Attack starts too low, and the turns it spends boosting are turns it is not spending healing. Its best native attacks — Future Sight at 81 and Fly at 90 — arrive late and come with drawbacks, a two-turn delay in one case and a recharge turn in the other.

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