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Official artwork of Ho-Oh

#0250

Ho-Oh

Gen II

Rainbow Pokémon

Legendary
FireFlying

Pokédex entry · Gold

Legends claim this POKéMON flies the world's skies con­ tinuously on its magnificent seven- colored wings.

Height
3.8 m
Weight
199 kg
Base EXP
306
Growth
Slow
Catch rate

3/255Very hard

Friendship

0/255

Base stats

HP106Attack130Defense90Speed90Sp. Def154Sp. Atk110
HP
106
Attack
130
Defense
90
Speed
90
Sp. Def★
154
Sp. Atk
110

Total 680

Elite

EV yield +3 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP166213
Attack121200
Defense85156
Speed85156
Sp. Def143226
Sp. Atk103178
Total7031129

About Ho-Oh

The feathers have no colour of their own. They break up light and return a different shade depending on the angle they are viewed from, so the same individual can look golden, green or violet without anything having changed; that is where the seven colours repeated in the three Pokédex entries and the official category, Rainbow Pokémon, come from. The legend adds the rest: that it leaves an arc of colours behind when it flies, that it lives at the foot of that arc and that its feathers bring happiness to whoever carries them.

Behind it is the eastern phoenix, the Chinese fenghuang, which became Japan’s hōō in temples and on folding screens. The silhouette gives it away — long peacock tail, cockerel crest, wading-bird body — and explains why it is 3.8 metres tall and weighs 199 kilograms, figures more suited to a tapestry animal than a woodland one.

The other part of the legend is more selective: it only appears before trainers with pure hearts. In the games, that translates into a habitat listed as rare and one individual per game. It does not evolve from anything or into anything, and it only has one recorded form.

Combat analysis

×4

Double weakness

Rock
×2

Weakness

WaterElectric
×½

Resistance

FireFightingSteelFairy
×¼

Double resistance

GrassBug
×0

Immunity

Ground

Ho-Oh in depth

A name that already existed

ホウオウ is not an invention: it is 鳳凰, hōō, the mythical bird that Chinese tradition called fenghuang and that Japan inherited through Buddhism. It appears at Byōdō-in in Uji, on temple roofs and on the reverse of ten-thousand-yen banknotes. Western localizers did not translate anything — they simply wrote it as “Ho-Oh”, with a hyphen, and that is the name in every language. It is one of the few cases where the English version does not look for its own wordplay, because the original already came with its meaning built in.

The fenghuang detail that survives best in the design is the five-colour plumage described in classical texts. Here there are seven, the colours of the rainbow, which is a small and very profitable change: it turns the creature into an optical phenomenon and gives it its category.

The fire at the Burned Tower

The story supporting the whole of Johto’s second half is a fire. One hundred and fifty years ago, the twin tower of the Tin Tower burned down and three Pokémon died inside; Ho-Oh brought them back to life as Raikou, Entei and Suicune, each marked by an element of the fire itself — the lightning that caused it, the flames and the rain that put it out. Since then, it has never landed there again, and that is the narrative excuse for letting its three creatures roam loose across the map while it waits above.

Opposite Lugia, the mascot of Silver and its exact counterpart, the division is clean: one lives at the top of a tower and the other at the bottom of the sea, one resurrects and the other calms storms. The games treat them as a pair even when only one of the two is obtainable.

What changed over time

Sacred Fire began as its exclusive move and remained so for years, until event distributions started giving it to other species. It is a rare physical move among Fire-type moves, which have historically been almost all special, and it fit well when the third generation separated physical Attack from Special Attack: with 130 Attack against 110 Special Attack, the split worked in its favour.

Regenerator is a later addition, and considerably newer than the rest of its sheet. A move designed for Pokémon that switch in and out, placed on a creature whose problem is precisely that switching in costs it half its life, has something of a contradiction only half-resolved.

Its level-up move list stretches all the way to 99, where it learns Overheat, and passes through Future Sight at 81 and Sky Attack at 90. Sky Attack hits for 140 but spends a turn charging, so practically nobody uses it. That is standard for second-generation Legendaries: the best moves arrive so late that the captured specimen already comes with half of them learned, and the rest are not worth waiting those levels for.

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