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Official artwork of Machop

#0066

Machop

Gen I

Superpower Pokémon

Fighting

Pokédex entry · Red

Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

Height
0.8 m
Weight
19.5 kg
Base EXP
61
Growth
Medium slow
Catch rate

180/255Easy

Friendship

70/255

Base stats

HP70Attack80Defense50Speed35Sp. Def35Sp. Atk35
HP
70
Attack★
80
Defense
50
Speed
35
Sp. Def
35
Sp. Atk
35

Total 305

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack76145
Defense49112
Speed3695
Sp. Def3695
Sp. Atk3695
Total363719

About Machop

First stage of a three-stage line that ends with Machamp, and the only one of the three that can still be picked up off the ground: 0.8 metres and 19.5 kilograms, the size of a child. The Pokédex gives it little more than one idea repeated in different words since Generation I — it’s a mass of muscle shaped like a small person. It trains by lifting Graveler as weights, a daily workout mentioned again and again in the entries, and that’s where the figure it’s always associated with comes from: it’s strong enough to pick up 100 people, or throw them into the air, depending on which game you check.

The rest of the entries describe an obsessive. It doesn’t get tired no matter how much effort it puts in, and when it watches its muscles grow day after day, it gets more passionate and trains even harder, so the cycle feeds itself. Some travel all over the world to learn different kinds of martial arts, and the very first entry even claims that it has mastered them all.

That’s where its official category, the Superpower Pokémon, comes from, along with a design that hides nothing: grey, upright, bipedal, with no decorations to distract from its arms. It’s the mould that Machoke and Machamp come from; they don’t change the concept, only the size and number of arms.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Machop in depth

Arms before karate

The Japanese is more literal than the English. ワンリキー, Wanriky, is built from 腕 (wan, arm) and 力 (riki, strength), the same pair that makes up 腕力, wanryoku, meaning raw physical strength. There’s no pun or second meaning: it’s “arm strength”, end of story.

The Western name does something else. Machop combines macho —the Spanish word, the one Mexican professional wrestlers shout— with chop, the karate strike. The joke is completely lost in translation, because the Spanish name is the same as the English one, and here “macho” doesn’t sound exaggerated; it sounds like a dictionary entry. The whole line repeats the pattern: Machoke with choke, the strangling hold, and Machamp with champ, the champion.

Three stages and a cable

The line is one of the earliest that required trading to complete, a mechanic designed in 1996 so that two cartridges could communicate with each other, and which thirty years later is still the biggest obstacle to getting your own Machamp. Pokémon Legends: Arceus was the first game to offer an alternative: using a Linking Cord on Machoke does the same job as trading, without anyone on the other end.

Timburr repeats the formula fifteen years later —pure Fighting-type, three stages, final evolution through trading— and shows how much the design of evolutionary lines changed between one generation and another: the Unova one carries a beam and has a story; the Kanto one is muscle and nothing else.

The other important date is Generation IV, when No Guard was added as its second Ability. That’s what gave the whole family competitive relevance, because it guarantees that powerful but unreliable moves connect. Steadfast, its Hidden Ability, raises its Speed every time it flinches, and with 35 to start from, it needs to flinch a lot before it matters.

Where to find it

In Kanto, it appears in Rock Tunnel and Victory Road, two dark, enclosed places where it shares a cave with the Geodude family, which serves as its weights in the entries. In Sinnoh, it appears on Mt. Coronet and on several routes. The games have also handed it out through in-game trades: in Gold and Silver, there’s one in the Goldenrod City department store in exchange for a Drowzee, and in Sun and Moon there’s another on Alola’s Route 2 in exchange for a Spearow.

Its level-up move list in Pokémon Legends: Arceus is limited to eight entries, from Tackle at level 1 to Close Combat at 43, with Double Hit at 18 and Double-Edge at 34 as the only Normal-type filler. It’s a short movepool even for a first-stage Pokémon, and explains why almost nobody keeps it unevolved past level 28.

TCG cards

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