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Official artwork of Machoke

#0067

Machoke

Gen I

Superpower Pokémon

Fighting

Pokédex entry · Red

Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.

Height
1.5 m
Weight
70.5 kg
Base EXP
142
Growth
Medium slow
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP80Attack100Defense70Speed45Sp. Def60Sp. Atk50
HP
80
Attack★
100
Defense
70
Speed
45
Sp. Def
60
Sp. Atk
50

Total 405

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP140187
Attack94167
Defense67134
Speed45106
Sp. Def58123
Sp. Atk49112
Total453829

About Machoke

Level 28 is the cutoff. That’s where Machop leaves its childlike body behind and grows to 1.5 metres tall and 70.5 kilos, with its musculature already laid out like an adult’s. And that’s where it stops, because the final step towards Machamp can’t be reached by training.

The first thing you notice is the belt. The Pokédex calls it a power-save belt and explains its purpose without beating around the bush: its body is so strong that it needs something to hold back its movements.

The rest of the entries hammer home the same point from different angles. It lifts a large truck with one hand. It hoists a sumo wrestler with a single finger. Its muscles are as hard as steel. And, despite what that résumé might suggest, it doesn’t spend its strength fighting: it does bodybuilding sessions every day and volunteers for people’s heavy-lifting jobs, because moving other people’s weight is good training. On its days off, it heads into the countryside or the mountains to keep exercising.

Its official category is the Superpower Pokémon, and its type is simply Fighting, with no second half to add any nuance.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Machoke in depth

The gorilla that needs a belt

ゴーリキー, Gōriki, draws on 剛力—tremendous strength—and also lets “gorilla” be heard stuck onto 力, strength. English takes a different route: Machoke combines macho with choke, the finishing hold that seals the idea. The design sits between those two references, the ape and the professional wrestler: a reptilian face with a short snout, narrow red eyes, four visible fangs, three brown ridges on its skull, dark-red bands on its arms and black markings on its hips that look like competition briefs.

The belt isn’t decoration. It’s a black-and-gold championship belt that holds back the body’s energy, and Pokédex entries say it takes it off when its opponent deserves it. Few design accessories explain a Pokémon’s premise so literally.

What it costs to reach the end of the line

It belongs to the club of Pokémon that can’t finish on their own. In the first generation, Graveler and Machoke share the same punishment: they can be trained all the way to the ceiling and then stop there, staring at the final step, because clearing it takes two consoles and a cable. Anyone who played back then knows the practical consequence—boxes full of absurdly high-level Machoke waiting for a friend who never showed up. Modern games have softened the rough edge with items that imitate trading, but the original rule was a commercial excuse: forcing two games to touch.

While it waits, it isn’t filler. It’s one of the few middle evolutions that can hold a spot in serious formats on its own, and the reason isn’t power but bulk: with Eviolite equipped, taking two hits instead of one completely changes what an opponent can do against it. Compared with Gurdurr, the other middle-evolution Fighting-type that relies on the same item, it trades offensive power for better special bulk.

From purple to grey

Its skin is bluish grey today, but it wasn’t always that way: until Generation VI, it was coloured purple, and the palette change is the most visible overhaul it has undergone. Otherwise, it has arrived intact—the 405 base stat points are the same as ever, with 100 Attack as the only standout figure and 45 Speed as its permanent burden.

The additions came through its moves. Mach Punch appeared in Generation II associated with this line, and in Pokémon Legends: Arceus it is learned at level 22, between Bullet Punch and Bulk Up. The rest of the movepool is short and honest: Tackle out of the gate, Rock Smash at 6, Double Hit at 18 and Double-Edge at 34, the last with its usual recoil.

It shows up in the mountains and beneath them. Victory Road in Kanto, Mt. Mortar in Johto and Poni Canyon in Alola are places where it can be found in the wild, almost always at high levels. When it faints, it leaves 2 Attack EVs and 142 base experience, which in practice makes it training material as much as a team member.

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