Magmar in depth
A duck, a salamander and a mask
The design does not come from a single source. The usual reading describes it as a cross between a seabird —a gannet or a duck— and the mythical salamander that lives inside fire, with the tail and back spines borrowed from an iguana. Two Japanese references are added to that: the Karura, the Buddhist creature that spits flames, and hyottoko masks, whose puckered mouth exists specifically for blowing air into a blacksmith's fire. Magmar's beak has exactly that shape.
The names follow the same thread. ブーバー, “Boober”, would combine booby —the gannet in English— with burn. Magmar would be magma plus fulmar, a seabird that defends itself by vomiting stomach oil at a distance. The two languages chose different birds for the same creature without agreeing on it.
There is one drawing detail that almost everyone misses: during the first generations, it had four fingers on each hand. Current official artwork gives it five.
The other half of the mirror
Almost nothing that has happened to Magmar has happened only to Magmar. Electabuzz shares its Egg Group, upright body shape and the same gender ratio. Both received a pre-evolution in Generation II and a final evolution in Generation IV. Both leave the baby stage at level 30, and both need a trade with a specific item held around their necks to take the final step. Even their Abilities work in parallel: one passive Ability that punishes contact attackers and Vital Spirit as the hidden Ability in both cases.
The practical difference is in the distribution. Electabuzz is faster; Magmar hits harder. That, and the fact that the Fire type finds walls where Electric finds immunities, and vice versa.
The order in which the hits arrive
For three generations, Magmar was the end of its line, and in the first its sheet read differently: there was a single Special stat, with a value of 85. When the system split it in two, it came out ahead on the offensive side and ended up with 100 Special Attack and 85 Special Defense.
The problem with raising it is not in the numbers, but in the schedule. Ember to start, Flame Wheel at 16, and then a long, weak stretch until Smokescreen at 34. Flamethrower does not appear until 46 and Fire Blast until 58, when the adventure is already nearing its end. Fire Punch, at 28, covers that gap better than anything it learns on its own, and Flame Charge by TM helps it build Speed while attacking, even if its 50 power shows. Hyper Beam at 64 is a leftover from Generation I and little more.
Its list has two oddities. Smog at level 1 and Clear Smog at 12 are both Poison type, on a Pokémon with nothing poisonous about it; the latter wipes away both combatants' stat changes, making it awkward for anyone who spends a turn setting up. And Low Kick, at 40, whose power depends on the opponent's weight: at 44.5 kg itself, Magmar is right on the favourable side of the scales when using it against heavyweights.