Back to the Pokédex
Official artwork of Makuhita

#0296

Makuhita

Gen III

Guts Pokémon

Fighting

Pokédex entry · Ruby

MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this POKéMON stores more energy in its body for evolving.

Height
1 m
Weight
86.4 kg
Base EXP
47
Growth
Fluctuating
Catch rate

180/255Easy

Friendship

70/255

Base stats

HP72Attack60Defense30Speed25Sp. Def30Sp. Atk20
HP★
72
Attack
60
Defense
30
Speed
25
Sp. Def
30
Sp. Atk
20

Total 237

Low

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP132179
Attack58123
Defense3190
Speed2784
Sp. Def3190
Sp. Atk2279
Total301645

About Makuhita

Granite Cave was the first place where anyone ran into one: the ground floor and first basement in Ruby and Sapphire, and later Victory Road. Since then, it has always lived among stone — swarms on Sinnoh’s Route 225, Alola’s Route 2, the mines and dry paths of Paldea — and its recorded habitat is the mountains.

Underneath the design is a miniature sumo wrestler: a yellow lump, a marked belt around its waist, black, broad hands. It is exactly one metre tall and weighs 86.4 kilos. That density is almost all it has going for it, and explains why it eventually learns Heavy Slam at level 46, a move whose power depends on how much the user weighs.

The Pokédex entries always talk about routine. It hardens its body by slapping big tree trunks with its open palms, eats a lot, sleeps plenty and trains methodically; one of them sums up the day as intensive training interrupted only to eat and take a little nap. Another insists on its stubbornness: no matter how many times it is defeated, it gets back up, and every recovery helps it build energy for its evolution.

It is the smaller half of a two-stage line. At level 24, it stops being this and becomes Hariyama. The official category, Guts Pokémon, describes the attitude, not the results.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Makuhita in depth

The third rung of sumo

The Japanese name, マクノシタ (Makunoshita), comes from makushita, the third-highest division in professional sumo. It is the rung where a wrestler still earns no salary and has no attendants: he trains, loses and trains again. The Western translation barely changed the syllables and left Makuhita, which keeps the sound and loses the joke, as happens so often.

The design goes in the same direction. The belt crossing its waist is a mawashi, the stance is that of a wrestler waiting for the opening clash, and the black, flat hands belong to someone who strikes with an open palm, exactly what the Ruby entry describes it doing to tree trunks. Until Generation V, Arm Thrust — the 15-power multi-hit move it learns at level 7 — was exclusive to this evolutionary line.

From level 7 to 24

The seventeen lines in its level-up table are arranged for a Pokémon that will no longer exist by the time the good ones arrive. Before 24, it gets Tackle, Focus Energy, Sand Attack, Arm Thrust, Fake Out, Force Palm, Whirlwind, Knock Off and Bulk Up. Of all that, the only moves that really hit are Force Palm at 60 and Knock Off at 65, and neither of them wins a battle on its own.

The interesting part starts immediately afterwards. Seismic Toss at 31 deals fixed damage equal to the user’s level, which is more reliable than any calculation for something with 60 Attack. Endure at 37 and Reversal at 43 make the classic pair: survive with one HP and return a blow whose power grows as its remaining health falls. Focus Punch at 34 is a different case: 150 power as long as nobody touches it during the charging turn, an impossible condition with 30 Defense and 25 Speed. If someone wants to see those moves, they need an Everstone and a lot of patience.

Compared with Machop, which reaches its evolution with better starting Attack, or Timburr, which lasts considerably longer before going down, what you get here is a large HP bar sitting on top of defenses that do not protect it. Its 72 HP is among the higher figures for unevolved Fighting-types; the 30 Defense cancels it out.

Back and forth through the regional Pokédex

Its availability has swung around. In Generation III, you can find it without any trouble in Hoenn. In Generation IV, it only appears in a swarm on Sinnoh’s Route 225 — one particular day, and with luck. In Black 2 and White 2, there are no wild ones: the only route is to breed a Hariyama, which turns the natural order of things upside down. Sword and Shield left it out entirely.

Scarlet and Violet corrected course and spread it across half the map — South Province (Areas One, Three and Five), East Province (Areas One, Two and Three), West Province (Area One) and the Asado Desert — as well as putting it in one- and three-star Tera Raid Battles. It is one of the species that has swung most wildly between being everywhere and being nowhere.

The Sun and Moon entry adds a bit of colour: although they originate in other regions, Alolan ones have become the most popular. A note about imports and local taste in the entry for a Pokémon that spends its days hitting trees.

TCG cards

Showing 18 of 21 cards.

0%