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Official artwork of Marowak

#0105

Marowak

Gen I

Bone Keeper Pokémon

Ground

Pokédex entry · Red

The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.

Height
1 m
Weight
45 kg
Base EXP
149
Growth
Medium
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP60Attack80Defense110Speed45Sp. Def80Sp. Atk50
HP
60
Attack
80
Defense★
110
Speed
45
Sp. Def
80
Sp. Atk
50

Total 425

Medium

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack76145
Defense103178
Speed45106
Sp. Def76145
Sp. Atk49112
Total469853

About Marowak

The only stage above Cubone, and also the last one: the line ends at level 28, with no third stage waiting further ahead. What changes in that jump isn’t its size — exactly one metre, 45 kilos — but its temperament. The Pokédex entries always tell the same story, and they tell it in two parts: first, a small, weak creature that cries beneath its dead mother’s skull; then, the animal that has overcome that grief and become aggressive. The bone marks the boundary. When it started using it, one of the entries says, it became more violent.

The grudge also has a named target. Two separate entries identify Mandibuzz as its natural enemy and explain that it throws the bone like a boomerang to bring it down, taking revenge for its mother. It’s one of the few cases where the Pokédex establishes a rivalry between specific species instead of leaving things vague.

The design doesn’t imitate any recognisable animal. Upright stance, brown skin, a thick tail and a skull used as a helmet: the reference is more a primitive warrior with a club than a species from the real world. The official category, Bone Keeper Pokémon, and the item carried by wild specimens, the Thick Club, point in the same direction.

Combat analysis

×2

Weakness

WaterGrassIce
×½

Resistance

PoisonRock
×0

Immunity

Electric

Marowak in depth

Garagara, or the sound a bone makes

The Japanese name is ガラガラ, Garagara, and it doesn’t mean anything elaborate: it’s the onomatopoeia for rattling, the same sound that gives the Japanese word for a baby rattle its name. A hollow skull and a femur knocking against each other. English takes a different route, combining marrow, the inside of a bone, with whack, the sharp impact of a club. Two languages, two different parts of the same image: one keeps the sound, the other the impact.

The ghost of Pokémon Tower

The species’ most remembered appearance can’t be caught. In the first-generation games, the fifth floor of Pokémon Tower in Lavender Town is occupied by the spirit of a female killed by Team Rocket, leaving a Cubone orphaned. There’s no way to catch it: Poké Balls have no effect, and the battle can only be resolved after identifying it with the Silph Scope. It’s the only encounter in the game that exists to close a story rather than to provide experience.

What the Thick Club fixes, and what it doesn’t

The item didn’t exist in the first generation. It arrived in Gold and Silver, where wild specimens carried it 2% of the time, and from the third generation onwards that chance rose to 5%. Its effect hasn’t changed since then, and it’s an oddity within the system: an x2 multiplier on a specific stat, tied to a single family. Almost any other offensive item in the game stops at 20% or 30%.

What the Thick Club doesn’t fix is everything else. The 45 Speed are still there, as are the 60 HP, and an attacker that hits extremely hard but moves last and doesn’t take special hits well lives by taking one blow and returning it, not by chaining two. The obvious comparison is Rhydon, which, in exchange for giving up the item trick, brings 105 HP and 130 Attack as standard. In practice, one works as a wall with teeth, while the other only works when the Thick Club is in place.

The movepool doesn’t help much either. Its base stats haven’t been touched throughout the series — they’ve still added up to 425 since 1996 — and the only real change the species has received came in the fifth generation, when Battle Armor was added as its Hidden Ability, preventing critical hits.

The Alolan version

The regional form changes the entire species. It stops being Ground and becomes Fire and Ghost, a combination nobody else had at the time, with its bone burning with flames and an exclusive Ghost-type move that no other species can learn. The type change alters the balance from top to bottom: the Electric immunity disappears, Normal and Fighting immunities appear, and the weaknesses become different ones. It has three forms registered for this entry — the Kanto form, the Alolan form and a Totem variant — although the Pokédex groups them all under the same number, 105.

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