Cubone in depth
A rattle of bones and a cub
The Japanese name is カラカラ, karakara, an onomatopoeia for the dry noise two hard things make when they collide—the rattle of the skull and the club. English takes a different route and joins cub, the young of a large mammal, with bone: the bone and the cub, the character’s two halves in five letters. French chose the most elegant of the three, Osselait, which sounds like osselet, the small bones once used in a traditional game, and ends in lait, milk, to make it clear that it’s still a baby. Three languages, three readings of the same design.
The club that multiplies
The Thick Club is one of the few items in the series tied to a specific species, and its one-line description hides a very simple calculation: it doubles the Attack of whoever holds it, as long as that Pokémon is Cubone, Marowak or Alolan Marowak. Any other Pokémon that equips it notices nothing. The result is that the 50 Attack listed on the sheet is misleading, because the design is meant from the outset to be read with the item equipped. Compared with Sandslash, which has better raw numbers and depends on nothing, the bone line trades guaranteed power for power that hinges on the opponent not taking the item away.
The ghost in Pokémon Tower
The part of the story supporting the whole design is in Lavender Town, in the first-generation games. In Pokémon Tower, there’s a spectre that can’t be identified until you obtain the Silph Scope, and it turns out to be a dead Marowak killed by Team Rocket while defending its child. It’s the only time the series shows, inside the game rather than in a Pokédex entry, where the skull it wears comes from. Mr. Fuji closes out the rest of the storyline by caring for the town’s orphaned Pokémon.
The nighttime split
The seventh generation gave it something no other Kanto species had: two destinations depending on the time of day. In Alola, evolving at level 28 requires it to be nighttime, and what comes out isn’t the traditional Ground-type Marowak, but a Fire- and Ghost-type one that dances with an ignited bone. The reading fits the character—the mourning turned into Ghost typing—and leaves the same starting creature with two incompatible adult forms. Outside Alola, the time of day changes nothing and it always produces the Ground form.
One detail from the move list is worth adding, and almost nobody looks at it: Bone Rush, learned at level 29, has 25 power per hit and chains several of them together. Bonemerang, at 40, hits twice with 50 power. Both moves are exclusive to the line, and both have existed since the first generation, back when there was still no Thick Club or Rock Head to go with them.