Mawile in depth
The woman with two mouths
The origin isn't an animal. It's futakuchi-onna, a figure from Japanese folklore: a woman with a second mouth hidden at the back of her neck, beneath her hair, which eats in secret and sometimes speaks on its own. The design's meaning is obvious as soon as you know the myth — the small face in front, the appetite behind.
Both names point to the same thing from different languages. クチート combines 口 (kuchi, mouth) with the English cheat, to cheat. Mawile combines maw, the jaws, with wile, trickery. Neither mentions steel or size: both point to deception, which is what the Pokédex has been repeating since Ruby and Sapphire.
What Generation VI gave it
Until Generation VI it was pure Steel, which meant it carried a weakness to Fighting that it no longer has. The arrival of the Fairy type changed three things at once: Fighting became neutral, it gained an immunity to Dragon and its list of weaknesses was reduced to two, Fire and Ground. Play Rough, which it learns at level 48, only makes sense from that point onwards.
Mega arrived in the same generation, with Huge Power as its ability. That's why this species is known outside its region: the base form is an ordinary Pokémon with a good typing, while the Mega is something else entirely. Under the current rules of the mainline games, neither form is available, so all competitive play takes place in formats with the full Pokédex.
How it plays through a normal game
The level-up list in Brilliant Diamond and Shining Pearl makes it clear that the early game is slow. Astonish and Growl at level 1, Fairy Wind at 4 and Bite at 12 don't amount to much; the Stockpile, Spit Up and Swallow block at level 16 is one of the most forgettable corners of the game. Things get going at 20 with Sucker Punch, continue at 24 with Iron Defense and settle in at 28 with Crunch.
The interesting part comes at the end: Taunt at 40 and Fake Tears at 44 are disruption moves, and with 85 Defense and Intimidate on entry they work better than you'd expect against slow opponents. Focus Punch by TM, with 150 power, is the choice for anyone who trusts their accuracy.
What it is compared with
The other textbook Steel and Fairy is Klefki, and the division of roles is clean: one sets hazards and status, this one hits things. The fairest comparison, however, is Sableye, the Pokémon it shares a generation, a similar stat total and the habit of appearing in Hoenn's caves with. Both hover around the same number of base points, both have a Mega that turns them into something different, and both are, without it, mid-level creatures with a better typing than their stat spread.