Klefki in depth
The fairies are to blame
European folklore blamed fairies when small things—shoes, keys—went missing, and advised carrying iron to keep them away. A Steel key ring that is also Fairy-type and steals keys is that superstition folded back in on itself. Junichi Masuda said the design came from thinking about old mansions and secret keys; the artwork was done by Mana Ibe.
The name plays on the same idea in both languages. In English, Klefki combines clef—“key” in French—with key, and probably with the Greek kleftis, thief. The Japanese name, クレッフィ, is read Cleffy and combines that same clef with fae. Its silhouette also brings a musical clef to mind, which is called the same thing in French and English.
The first of its kind
When it arrived in Generation VI, it was the first Steel/Fairy to debut with that combination. Mawile already had it, but only because of a retroactive change: it was introduced as pure Steel, and Fairy was added to it years later. That detail explains why the pair has little else in common. Tinkaton, the other Steel/Fairy to arrive later, tackles the same type combination from the opposite direction, with a hammer.
Another catalogue oddity: it’s the only Pokémon that learns Fairy Lock, the move that prevents fleeing or switching for one turn, and it learns it at level 16 without needing a TM or a tutor.
What to do with it during a playthrough
Its problem in a normal playthrough is that it hits late and weak. It starts with Astonish and Tackle, its first move of its own type is Fairy Wind at level 8 with 40 power, and there’s nothing over 50 until Flash Cannon at 36. Draining Kiss, at 24, at least gives some health back. Play Rough arrives at 40 and Foul Play at 48, well into the game.
In the meantime, the plan is the same as in competitive play but without a team around it: Metal Sound at 20 lowers the opponent’s Special Defense, Torment at 12 stops it from repeating a move, and Imprison at 32 blocks one of its moves. With Prankster, all of that goes first, turning a 57-HP key ring into something pretty annoying to get rid of.
By TM, there are two extremes. Steel Beam hits for 140 but costs half of its maximum HP, and on a bar as short as Klefki’s, that’s practically one turn of life. Magic Room, at 44, cancels everyone’s priority—including its own—so it’s almost never worth using. Recycle at 28, on the other hand, restores a consumed item and works well with Magician and Switcheroo if you want to set up the full stealing game.
Outside the mainline games, Pokémon GO gave it to France as a regional exclusive, leaving a lot of people with Pokédex slot 707 empty for years. In the anime, it debuted alongside Monsieur Pierre, holding the Princess Keys for Pokémon Showcases, which is more or less the job you’d expect from a key ring.