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Official artwork of Melmetal

#0809

Melmetal

Gen VII

Hex Nut Pokémon

Mythical
Steel

Pokédex entry · Let's Go, Pikachu!

Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

Height
2.5 m
Weight
800 kg
Base EXP
270
Growth
Slow
Catch rate

3/255Very hard

Friendship

0/255

Base stats

HP135Attack143Defense143Speed34Sp. Def65Sp. Atk80
HP
135
Attack★
143
Defense★
143
Speed
34
Sp. Def
65
Sp. Atk
80

Total 600

Elite

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP195242
Attack133214
Defense133214
Speed3594
Sp. Def63128
Sp. Atk76145
Total6351037

About Melmetal

It looks like a figure built from nuts, but it is not an assembled machine: its body is alive and can generate iron. Its head pushes through metal plates, and its enormous mass turns every blow into an attack that is hard to ignore. Pokédex entries present it as a creature worshipped in ancient times for its ability to create iron, which disappeared for three millennia and later returned under mysterious circumstances.

It also has an unusual life cycle. When it reaches the end of its life, its body rusts and breaks into fragments; several Meltan are born from them. This makes it the final stage of a one-family evolutionary line, although evolution does not occur in the mainline games through levels, stones, or items. Its category, Nut Pokémon, sums up its design well: a humanoid silhouette formed around a large nut and several pieces of molten metal.

Combat analysis

×2

Weakness

FireFightingGround
×½

Resistance

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
×0

Immunity

Poison

Melmetal in depth

A nut with a body of its own

The design revolves around a hexagonal nut, but the creature is not presented as a part manufactured by humans. Its humanoid silhouette, central eye, and the pieces that form its arms and legs give it the appearance of a mechanical colossus without turning it into a conventional robot. The Pokédex emphasises another idea: metal is part of its biology, and its body produces iron.

The English and Japanese name is the same, Melmetal; in Japanese it is written メルメタル and pronounced approximately «Merumetaru». The «metal» part directly describes its composition, while «melt» refers to molten metal. Its connection with Meltan follows the same naming theme, taking the concept from a small living nut to a large creature.

From Mythical debut to transfer

The species debuted in Generation VII alongside Meltan and was introduced through Pokémon GO. That origin explains why its evolution has a condition separate from the usual methods and why there is no traditional evolutionary chain within the mainline games. In Sword and Shield, it became part of the group of transferable species and received a Gigantamax form, which emphasises its size and its appearance as a colossal mass of metal.

The change between generations is not a new evolution, but the way it is added to teams. First it is obtained and evolved in Pokémon GO; afterward, it is used in other compatible titles. Its line remains short: Meltan is the first stage and Melmetal is the evolved form.

The weight of its punches

In battle, its physical stats determine almost every decision. 143 Attack lets punching moves serve as its main tool, while 135 HP and 143 Defense allow it to switch into physical attacks that would knock out a frailer attacker. Iron Fist strengthens precisely that kind of move, so Thunder Punch, Mega Punch, and Dynamic Punch are not merely decorative choices.

The trade-off is clear. 34 Speed means it takes hits before attacking, and 65 Special Defense leaves its weaker side exposed. Ground, Fighting, and Fire need to be covered by the rest of the team. It is also worth avoiding unnecessary switches: although it can take a lot from the physical side, it cannot switch in for free against every powerful special attack.

How it fits alongside other giants

Compared with Registeel, it offers much more physical pressure and less special-side stability. Compared with Metagross, it is slower, but has more HP and a defensive spread that favours physical exchanges. It does not replace a special wall or a fast attacker; it fills the role of a physical threat that needs support to switch in.

A simple sequence is to use Protect to find out whether the opponent carries a Ground-, Fire-, or Fighting-type move, then choose between Steel STAB and the coverage provided by Thunder Punch or Superpower. Double Iron Bash offers Steel-type physical damage without giving up the benefit of Iron Fist, while Heavy Slam depends on the target's weight and should not be treated as a universal option. When the opponent is already weakened, Hyper Beam can close out a game, but the following turn greatly limits its use.

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