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Official artwork of Registeel

#0379

Registeel

Gen III

Iron Pokémon

Legendary
Steel

Pokédex entry · Ruby

REGISTEEL has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this POKéMON eats.

Height
1.9 m
Weight
205 kg
Base EXP
261
Growth
Slow
Catch rate

3/255Very hard

Friendship

35/255

Base stats

HP80Attack75Defense150Speed50Sp. Def150Sp. Atk75
HP
80
Attack
75
Defense★
150
Speed
50
Sp. Def★
150
Sp. Atk
75

Total 580

Very high

EV yield +2 Defense · +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP140187
Attack72139
Defense139222
Speed49112
Sp. Def139222
Sp. Atk72139
Total6111021

About Registeel

Registeel’s design is based on a metallic golem with a humanoid robot-like appearance. Its body is hollow, rounded and made from a substance harder than any known metal, though it also contracts and expands easily. The seven red dots on its face resemble a coded writing system, which fits the puzzles found in the ruins where Hoenn’s legendary giants were encountered.

Pokédex entries present it as an ancient creature that spent thousands of years under immense underground pressure. Some theories place it in the Earth’s mantle and say that it rose to the surface approximately ten thousand years ago. It is also said to have been sealed away by humans who feared its power, and nobody knows what it feeds on.

Registeel belongs to the group of legendary giants formed alongside Regirock, Regice, Regieleki and Regidrago. It does not evolve and does not come from another species. Its gray body and Iron Pokémon category reflect the idea of a living relic associated with the Iron Age.

Combat analysis

×2

Weakness

FireFightingGround
×½

Resistance

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
×0

Immunity

Poison

Registeel in depth

A metal golem born underground

Registeel brings together two ideas: the golem of Hebrew legends and the humanoid robot of science fiction. The former explains its artificial body, its connection to ancient forces and the story of a powerful being eventually sealed away by humans. The latter appears in its rounded shape, cylindrical limbs and face reduced to red dots on a black surface.

Its Japanese name, レジスチル, is read Registeel and matches the English and Spanish names. It is formed from regis, a Latin word related to “royal” or “of the king”, and steel. The whole name keeps the same structure as the names of the other giants. The group also has a historical reading: Regirock refers to the Stone Age, Regice to the Ice Age and Registeel to the Iron Age.

The story of a defense that has not aged well

It debuted in Generation III as one of Hoenn’s three giants. Since then, it has kept its base stats, with 150 Defense and 150 Special Defense as its defining traits. In Generation IV, its European sprite was corrected because the position of one of its arms resembled a Nazi salute. The change did not alter its overall design, but it did prevent an accidental interpretation in later versions.

Generation V added Light Metal as its Hidden Ability. It halves Registeel’s weight, although the effect has little practical importance compared with Clear Body. In Scarlet and Violet, it returned with a level-up learnset very different from its earliest games: it now gets Metal Claw and Charge Beam at the starting level, learns Flash Cannon and Iron Head at level twenty-four, and saves Explosion for level seventy-eight.

What it shares and what it lacks

Compared with Regirock, it trades some physical resilience for much higher Special Defense and a Steel type with more resistances. Against Regice, it offers far greater physical defense, although neither stands out for its Speed. All three share the same basic idea: switch into specific attacks and force the opponent to answer with coverage.

Registeel also competes conceptually with other defensive Steel types. Skarmory brings recovery and physical utility, while Scizor offers offensive pressure and priority. Registeel lacks both advantages. It cannot afford to take repeated super effective hits from Ground, Fire or Fighting, and its 50 Speed often means it moves second even when it needs to use Thunder Wave.

How to bring it onto the field

The simplest way to use it is to give it a specific job. Switch it into opponents that do not threaten it with Fire, Fighting or Ground, apply pressure with Thunder Wave and make use of Iron Defense or Amnesia if the opponent has no immediate answer. Flash Cannon works as a reliable attack, but its 75 Special Attack means you cannot expect it to deal huge amounts of damage.

Iron Head improves its physical damage and Hammer Arm punishes targets that resist Steel, although the Speed and Defense drops limit its staying power. Superpower hits harder, but the stat drops clash with a Pokémon that wants to remain on the field for many turns. Explosion provides an emergency exit once it has done its job or when trading it for an opposing threat is worthwhile.

The biggest mistake is treating it as a universal wall. Its defenses are enormous, but its 80 HP is not nearly as generous and it has no direct recovery among the moves available here. Every switch-in should have a reason: block an attack, spread paralysis, gain a turn to boost or force a switch before residual damage takes it out.

TCG cards

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