Back to the Pokédex
Official artwork of Nuzleaf

#0274

Nuzleaf

Gen III

Wily Pokémon

GrassDark

Pokédex entry · Ruby

NUZLEAF live in densely overgrown forests. They occasionally venture out of the forest to startle people. This POKéMON dislikes having its long nose pinched.

Height
1 m
Weight
28 kg
Base EXP
119
Growth
Medium slow
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP70Attack70Defense40Speed60Sp. Def40Sp. Atk60
HP★
70
Attack★
70
Defense
40
Speed
60
Sp. Def
40
Sp. Atk
60

Total 340

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack67134
Defense40101
Speed58123
Sp. Def40101
Sp. Atk58123
Total393759

About Nuzleaf

Lombre fills exactly the same niche in the other half of Hoenn: a bipedal middle stage, exclusive to one version, with a stone waiting at the end of the road. What changes between the two is the folklore they come from. Nuzleaf is based on the konoha-tengu, the long-nosed goblin that lives in Japanese forests and makes a habit of disorienting anyone who ventures into them.

The Pokédex entries always repeat the same scene. It lives deep in the forest, sometimes inside the hollows of large trees, and tears the leaf from its head to play it like a flute. The sound is not pleasant: it is described as disturbing, and its effect is to fill anyone lost among the trees with fear and uncertainty. Every so often it comes out to scare people, then crawls back inside. The official category, Wily Pokémon, sums up the behaviour without dressing it up.

It also has a weakness stated right there in its own entry: it cannot stand having its nose pinched. At exactly one metre tall and weighing 28 kilograms, it is about the size of a child.

It is the central link in a line that starts with Seedot, an acorn with legs, and ends with Shiftry. This is where the seed stands up.

Combat analysis

×4

Double weakness

Bug
×2

Weakness

FireIceFightingPoisonFlyingFairy
×½

Resistance

WaterElectricGrassGroundGhostDark
×0

Immunity

Psychic

Nuzleaf in depth

A forest goblin with a nut name

The design is a konoha-tengu, the “leaf” variant of the Japanese tengu, and it explains almost all of its traits at a glance: the oversized nose, the habit of playing nasty tricks on humans and the tendency never to leave the forest. Having its nose be both its defining feature and its stated weak point fits the myth, where that appendage is the tengu’s defining sign.

The Japanese name, コノハナ (Konohana), can be read as 木の葉 (konoha, tree leaves) joined to hana, which works equally well for “nose” and “flower”. The English name, Nuzleaf, combines leaf with nuzzle or nose; it has also been suggested that the “nuz” comes from the Spanish nuez (“nut”), which would fit the acorn it evolves from.

Route 114 and Hoenn’s red half

In Generation III, this line was split between versions. Nuzleaf appears on Route 114 in Ruby and Emerald; in Sapphire it is not part of the regular encounter table and can only be obtained through mass outbreaks after mixing records with Emerald, or by trading directly. The other side of the mirror is the Lotad line, which fills the same role in the opposite version. It is a deliberate symmetry, with two Grass-type Pokémon that pair Grass with Water and Dark respectively and both evolve with a stone.

The other Grass and Dark Pokémon of that generation was Cacturne, and the comparison does not favour Nuzleaf: both share the same typing, with the same seven weaknesses, but the cactus makes better use of it with a much higher Attack. Nuzleaf inherits all the drawbacks of the combination and few of its advantages.

How to use it until the stone arrives

The learning curve gives you clues about what it was meant for. Razor Leaf comes built in, Growth arrives at 9 and Mega Drain at 18, which carries it comfortably through the middle stretch of the adventure. Revenge, at 24, doubles in power when the opponent has hit first, and with 40 Defense that happens almost every time. Synthesis at 30 and Sunny Day at 36 arrive back to back, and the order matters: the game hands you the sun and the solar healing just as Chlorophyll starts to make sense, even though the powerful attack for that plan, Solar Beam, has to be found as a TM.

Extrasensory at 43 is the oddity in the list, a Psychic-type move on a Dark-type Pokémon, useful precisely against the Poison and Fighting types that tear it apart. And Leaf Blade at 57 is its strongest physical Grass-type move by level, although by that point almost every trainer will already have used the stone.

Its TM catalogue is broad for what its stat spread offers: Leaf Storm, Solar Blade, Energy Ball, Nasty Plot, Substitute and Thief are all available. The ceiling is always set by the same number: with nothing above 70, expanding its coverage does not change what happens when the attack connects.

TCG cards

Showing 18 of 20 cards.

0%