Back to the Pokédex
Official artwork of Overqwil

#0904

Overqwil

Gen VIII

Pin Cluster Pokémon

DarkPoison

Pokédex entry · Legends: Arceus

Its lancelike spikes and savage temperament have earned it the nickname ”sea fiend.” It slurps up poison to nourish itself.

Height
2.5 m
Weight
60.5 kg
Base EXP
179
Growth
Medium
Catch rate

135/255Easy

Friendship

50/255

Base stats

HP85Attack115Defense95Speed85Sp. Def65Sp. Atk65
HP
85
Attack★
115
Defense
95
Speed
85
Sp. Def
65
Sp. Atk
65

Total 510

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP145192
Attack108183
Defense90161
Speed81150
Sp. Def63128
Sp. Atk63128
Total550942

About Overqwil

It looks like a sea mine covered in spikes, but it is a fish that turns its own body into a weapon. Its swollen shape is reminiscent of a pufferfish and a porcupinefish, while the hooked ends of its spines add the appearance of a flail or morning star. It also bears some resemblance to a sea urchin because of the density of its spikes.

The spikes contain poison and react even while it sleeps: anything that approaches and moves may end up impaled. Once they pierce something, the hooks make it difficult for the victim to free itself. Its temper is short and its behaviour aggressive, so it does not need to chase its prey to be dangerous.

It occupies the final position in its evolutionary line. It comes from Qwilfish, but not just any specimen: the evolution starts with a Hisuian Qwilfish that knows Barb Barrage when it levels up. The change does not replace its basic traits, but exaggerates them: more body, more spines and a much less restrained attitude.

Combat analysis

×2

Weakness

Ground
×½

Resistance

GrassPoisonGhostDark
×0

Immunity

Psychic

Overqwil in depth

From pufferfish to arsenal of spines

The design is based on the pufferfish or porcupinefish, animals known for inflating and displaying spines, but pushes that idea in a more aggressive direction. Its silhouette also recalls a naval mine: a rounded body surrounded by spikes that makes any contact a risk. Its ability to learn self-destructive moves at different stages of the series reinforces that reading. Another possible reference is the Japanese kenzan, a base covered in needles used to hold flowers in ikebana arrangements.

The English name combines Overkill with Qwilfish. The idea of excess fits the evolution: it does not change the concept, but takes it to the limit. Its Japanese name, Hariman, builds on its connection with Harysen, the Japanese name for Qwilfish, and replaces the reference to a thousand needles with a much greater quantity. The Japanese writing also alludes to the expression used for the porcupinefish and its needles.

The evolution that was born in Hisui

It appeared in Generation VIII as an evolution of Hisuian Qwilfish, a regional variant introduced in Pokémon Legends: Arceus. In Scarlet and Violet, it became part of the available rosters through transfer and evolution, so it was no longer tied to a single adventure. The condition remained the same: knowing Barb Barrage when it levels up.

During Generation IX, it received compatibility adjustments for TMs. Some techniques that its previous form could learn were not initially available to Overqwil and were corrected in a later update. The change did not alter its identity: it remains a physical Dark- and Poison-type attacker with access to hazards, weather and contact moves.

The place it occupies alongside Qwilfish and Toxapex

Compared with Qwilfish, it gains offensive power and physical presence, but no longer feels like a purely utility-focused Pokémon. Its 115 Attack lets Crunch, Poison Jab and Gunk Shot deal real damage, while Intimidate lets it switch in with less risk against physical attackers. In return, its 65 Special Defense does not encourage it to take repeated special attacks.

Toxapex is better suited to walling and prolonged wearing down. Overqwil offers less passive security, but has more ability to apply pressure, set Spikes and threaten with Swords Dance. On a rain team, Swift Swim gives it a role Toxapex does not share: taking advantage of the weather to attack first and turning Wave Crash into an answer against some Ground-type opponents.

How to use its spikes without giving away turns

The Intimidate version switches in against physical attacks that are not Ground-type, forces a switch or sets Spikes and then applies pressure with Crunch or Poison Jab. Swords Dance is useful when the opponent switches to a passive answer, but it is not a good idea to try stacking boosts in front of special attackers or Pokémon that threaten it with Earthquake.

Swift Swim requires Rain Dance support. In the rain, it can act as a physical cleaner and use Wave Crash to punish the Ground types that expect to block its Poison- and Dark-type attacks. Even so, Steel types with good Defense stop its progress, and Ground-type opponents remain its main problem. In standard battles, setting Spikes early or taking advantage of Intimidate in the middle of the game usually contributes more than saving it for a late sweeping attempt.

TCG cards

0%