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Official artwork of Pancham

#0674

Pancham

Gen VI

Playful Pokémon

Fighting

Pokédex entry · X

It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

Height
0.6 m
Weight
8 kg
Base EXP
70
Growth
Medium
Catch rate

220/255Very easy

Friendship

70/255

Base stats

HP67Attack82Defense62Speed43Sp. Def48Sp. Atk46
HP
67
Attack★
82
Defense
62
Speed
43
Sp. Def
48
Sp. Atk
46

Total 348

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP127174
Attack78147
Defense60125
Speed43104
Sp. Def47110
Sp. Atk45107
Total400767

About Pancham

Pancham first appeared in Generation VI, in Pokémon X and Y, as a bipedal panda cub that tries to look much more dangerous than it really is. It carries a green leaf in its mouth because it gives it a defiant air, not because it helps it feed or fight. Its stare is meant to intimidate, but it is not very convincing; if someone pats it on the head, it ends up smiling, and the slightest distraction is enough to make it drop the act.

The species learns through imitation. It admires Pangoro, whom it considers its master, and copies its gestures to learn how to fight and hunt. That relationship also explains its evolution: when it reaches level 32, Pancham evolves into Pangoro. The change is not just physical. The line starts with a Fighting-type Pokémon that still behaves like a mischievous apprentice and ends with a Fighting- and Dark-type form associated with a figure of authority. Its Japanese name, Yancham (ヤンチャム), retains the idea of mischief that defines its behaviour.

Combat analysis

×2

Weakness

FlyingPsychicFairy
×½

Resistance

BugRockDark

Pancham in depth

A panda cub with a thug's pose

The design starts with a panda cub. The white head, rounded ears, dark patches around the eyes and compact body maintain that reference, while the upright stance and facial details bring it closer to a humanoid character. The leaf in its mouth is an attitude accessory: it has no practical function and is only there to make Pancham look tougher. The contrast between that pose and its inability to keep a serious expression supports much of its personality.

The English and Spanish name, Pancham, combines the ideas of panda, punch and champion. The Japanese Yancham blends yancha, a word associated with mischief, with champion. The etymology fits a species that wants to become a respected fighter before it has reached maturity.

The leaf as a link to Pangoro

The relationship with Pangoro is not just a decorative detail. Pancham follows it, imitates its actions and treats it as a mentor. If it makes a serious mistake, Pangoro takes the leaf away. That scene explains what the item represents: carrying it is part of Pancham's attempt to look grown-up, but it is also a sign that it is still under someone else's guidance.

Evolving at level 32 turns that imitation into a thematic transformation. Pangoro gains the Dark type, a choice that fits the idea that a mischievous apprentice can be led astray by bad influences. Pancham retains the energy of an aspiring fighter; Pangoro takes the place of the leader it once admired.

What changed across the generations

Pancham debuted in Generation VI and was available from Pokémon X and Y. At that stage, it shared access to Parting Shot with Pangoro, to the point that they were the only known species able to learn it before Generation VII. Afterwards, the move stopped being such a concentrated feature of this evolutionary line.

In Generation VII, the Pokédex entries placed more emphasis on its relationship with Pangoro: it follows it like a subordinate, copies its behaviour and is punished if it makes a mistake. Pokémon Sword and Pokémon Shield returned to that idea by describing how it chooses a Pangoro as its master. The species did not appear in Pokémon Brilliant Diamond and Pokémon Shining Pearl, Pokémon Legends: Arceus, or Pokémon Scarlet and Pokémon Violet, so its presence has depended quite a lot on the specific game.

How to use it during the adventure

Its stat spread favours a straightforward physical style. 82 Attack lets Low Sweep and Vital Throw do a reasonable job while it is still growing, and Slash covers situations where it is not ideal to rely on the Fighting type. Once it learns Crunch, it gets an answer to Psychic-type opponents and an additional physical option. Drain Punch is especially useful for avoiding the need to spend as many healing items.

Iron Fist deserves priority if you want to build the moveset around punching attacks. Mold Breaker has more situational uses, and Scrappy is the right choice when Ghost Pokémon might block its main attacks. Against fast opponents, Work Up or Low Sweep help address the problem, but they do not remove its 43 Speed. Against special attackers, its 67 HP and 48 Special Defense leave little room for trading blows.

Compared with Timburr and Mienfoo, Pancham offers a more distinctive identity through its abilities and Parting Shot, but loses ground because of its low speed and lack of an equivalent priority move. In a story playthrough, that matters less: it can switch in, hit with physical attacks and evolve as soon as it reaches level 32, provided the team is ready to meet the evolution requirement.

TCG cards

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