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Official artwork of Parasect

#0047

Parasect

Gen I

Mushroom Pokémon

BugGrass

Pokédex entry · Red

A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.

Height
1 m
Weight
29.5 kg
Base EXP
142
Growth
Medium
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP60Attack95Defense80Speed30Sp. Def80Sp. Atk60
HP
60
Attack★
95
Defense
80
Speed
30
Sp. Def
80
Sp. Atk
60

Total 405

Medium

EV yield +2 Attack · +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack90161
Defense76145
Speed3190
Sp. Def76145
Sp. Atk58123
Total451831

About Parasect

The mushroom on its back is larger than the body carrying it, and that is the fact everything else hangs on. The Pokédex entries do not hide it: the mushroom controls it, while the rest—a pincered insect body with blank white eyes—is atrophied. If the fungus ever comes off, it can no longer move.

It is one meter tall and weighs 29.5 kilograms, a good part of that being mushroom. Its official category is Mushroom Pokémon, and it never mentions the insect at all; the mushroom is in charge.

Its described behavior is that of a pest. One entry tells how groups drain large trees by absorbing nutrients from the lower trunk and roots, then move on to the next one as soon as the previous tree dies. Another has it fighting Shiinotic over territory. The poisonous spores it releases are collected to prepare medicinal remedies, and the larger the mushroom, the more potent they turn out.

It is the final form of Paras, and there is nothing else in the line. What Paras had as two small mushrooms on a bug with pupils is now a single red cap that has already won the argument.

Combat analysis

×4

Double weakness

FireFlying
×2

Weakness

IcePoisonBugRock
×½

Resistance

WaterElectricFighting
×¼

Double resistance

GrassGround

Parasect in depth

The mushroom at the wheel

The name does not change from one language to another: パラセクト in Japanese, Parasect in English, and in both cases it comes from combining parasite with insect. There is no wordplay or double meaning. The design is exactly that—a parasite and an insect—and the parasite gets the title.

The body underneath is a cicada nymph with pincers reminiscent of a crab’s. What it carries on top is tochukaso, the Japanese name for Ophiocordyceps sinensis, a real fungus that replaces its host’s tissue and alters its behavior. The same family includes Ophiocordyceps unilateralis, the zombie-ant fungus, which also infects cicadas. That is why the eyes are empty: there is no one left behind them looking out. Paras still has pupils; when it evolves, it loses them. It is one of the few evolutions in the series where the protagonist comes off worse.

When Spore was its own thing

Until Generation III, the Paras line was the only one that learned Spore. A sleep move with perfect accuracy, in the hands of a single family, justified a team slot all by itself. Hoenn put an end to that. Breloom arrived with the same Spore, Fighting instead of Grass, much more Attack, and a Speed stat that is not embarrassing, and since then anyone looking to put opponents to sleep has had a better option at hand. It still holds the title of slowest Pokémon that can learn it.

What Generation II did to it

Two rule changes hit it at once. When Special was split into two separate stats, its one stat turned into 60 Special Attack and 80 Special Defense: worse at attacking than defending, exactly the opposite of what its movepool suggests. Absorb, Venoshock, and Energy Ball are special moves that draw on that 60. Slash at level 21 and X-Scissor at 37 are the only two that make use of its 95 Attack, and they come late.

The other change helped it. In Generation I, Poison-type attacks were super effective against Bug, so a Bug/Grass Pokémon took ×4 damage; from Generation II onward, that combination dropped to ×2. It was a real reduction, although with Fire and Flying still at ×4, it did not change the final result by much.

Dry Skin was not there from the start either: it did not have it in Generation III. It arrived later, bringing the little that now separates it from any other slow Bug—immunity to Water and healing in rain, at the cost of worsening the weakness it handles worst.

How to get something out of it

The only sensible way to use it is to accept that it will always move second and plan around that. With 30 Speed, every status move costs it a hit, so order matters: Spore first, against the opponent causing the most trouble, and wear them down afterward. Its 60 HP does not give it room for two attempts.

For effort yields, it gives 2 Attack and 1 Defense, an unusual mixed spread among early-game Bug Pokémon, and its base experience of 142 makes it somewhat better than expected as a training dummy.

Its third ability, Damp, is the hidden one and almost nobody sees it: it prevents any Pokémon on the field from self-destructing, including itself. For a creature whose entire premise is that something else is already controlling it, stopping other Pokémon from exploding is a strangely passive power.

TCG cards

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