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Official artwork of Breloom

#0286

Breloom

Gen III

Mushroom Pokémon

GrassFighting

Pokédex entry · Ruby

BRELOOM closes in on its foe with light and sprightly footwork, then throws punches with its stretchy arms. This POKéMON’s fighting technique puts boxers to shame.

Height
1.2 m
Weight
39.2 kg
Base EXP
161
Growth
Fluctuating
Catch rate

90/255Medium

Friendship

70/255

Base stats

HP60Attack130Defense80Speed70Sp. Def60Sp. Atk60
HP
60
Attack★
130
Defense
80
Speed
70
Sp. Def
60
Sp. Atk
60

Total 460

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack121200
Defense76145
Speed67134
Sp. Def58123
Sp. Atk58123
Total500892

About Breloom

A mushroom doesn’t chase anyone. This one does: the spotted cap, the spores and the four seeds hanging from its tail suggest a still, plant-like creature, and then the Pokédex describes it closing in with nimble footwork before throwing punches with arms that stretch out. Its official category is Mushroom Pokémon. Its behaviour is that of a featherweight who trained at the wrong gym.

It is 1.2 m tall and weighs 39.2 kg, and that proportion explains its style: a low body, long legs and short arms that only stretch out at the moment of impact. The Pokédex entries keep insisting on technique — “the fighting techniques it uses make even the most professional boxer look like an amateur” — and on the dangerous end of its body: the seeds in its tail are solidified toxic spores, and eating them can be fatal.

It comes from Shroomish at level 23, and that’s where the line ends. The evolution doesn’t just change its size: where there was once a pure Grass type that mainly scattered powder and ran away, there is now a Grass and Fighting type with a mushroom cap on its head. It has no alternate forms or regional variants. It lives in forests and, when registered in the wild, it usually carries a Tiny Mushroom, Big Mushroom or Kebia Berry.

Combat analysis

×4

Double weakness

Flying
×2

Weakness

FireIcePoisonPsychicFairy
×½

Resistance

WaterElectricGrassGroundRockDark

Breloom in depth

Kinoko with gloves

Its Japanese name, キノガッサ Kinogassa, combines キノコ kinoko, mushroom, with 傘 kasa, umbrella: the cap on its head seen for what it looks like from below. English changes the joke, combining brawl, a fight, with bloom, to flower. The design brings together three things that don’t usually go together: a mushroom, a kangaroo and a theropod dinosaur. Hence the thick legs, upright stance and long tail acting as a counterweight, the same silhouette seen in bipedal reptiles and, rather oddly, the same one a boxer needs to avoid falling over when throwing a punch.

The tail deserves a paragraph of its own. The four balls at the end aren’t decorative seeds: the Pokédex describes them as compacted toxic spores, with a warning that the slightest bite will wreck your stomach. It’s one of the few Pokédex entries written in the second person to warn you not to eat the Pokémon.

Three abilities for the same mushroom

During the third and fourth generations, Poison Heal was exclusive to this line. That detail shaped its reputation: it was the only one that could poison itself on purpose and come out ahead, and anyone building a set around a Toxic Orb got an attacker that healed itself and was immune to the other status conditions. Later, the ability was distributed among other species and stopped being its personal trademark.

Technician arrived later as a hidden ability and opened up a different way of reading the same Pokémon. Instead of taking hits, it hits first: Mach Punch with priority and boosted power, Bullet Seed turned into a serious Grass attack. Both versions have coexisted ever since, while Effect Spore has remained the third option, the one nobody chooses because it depends on luck and the opponent making contact.

In competitive singles, it has been present since its debut in the third generation, held up by the same idea: put something to sleep or paralyze it first, then hit with 130 Attack. What it has never fixed is the body. 60 HP and 60 Special Defense are first-route Pokémon numbers, and 70 Speed leaves it slower than almost everything that matters.

What stops it in its tracks

The four-times weakness to Flying is the red line. Anything with wings and a decent attack wipes it out without breaking a sweat, and neither its 130 Attack nor Mach Punch’s priority matters if the hit never comes. Heracross falls into the same trap, sharing the four-times Flying weakness and an equally lopsided physical profile, although with more HP.

Like other combat-ready mushrooms, it has distant relatives that shouldn’t be confused with it. Amoonguss plays the opposite way: it takes hits, gets in the way and doesn’t hit hard. Parasect shares the fungal aesthetic and a much sadder story, that of the insect the mushroom has already eaten. Breloom is the only one of the three that approaches battle at close range, and the only one whose category — Mushroom Pokémon — describes half of what it does.

How to use it without breaking it

In a normal playthrough, it’s best treated like a knife: bring it out for one hit and put it away. Send it in against Water, Rock and Ground types, fire off Seed Bomb or Close Combat, and switch out before taking the counterattack. Swords Dance by TM multiplies an Attack stat that is already at 130 and turns any resistance into the opponent’s problem, but asking it to survive two turns in a row with 60 HP is asking too much.

The other practical detail is the Fluctuating growth rate. Its three best level-up moves are spread between levels 44 and 55, and that is exactly where the curve slows down. Many trainers abandon it just before it learns to hit properly.

TCG cards

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