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Official artwork of Piloswine

#0221

Piloswine

Gen II

Swine Pokémon

IceGround

Pokédex entry · Gold

Because the long hair all over its body obscures its sight, it just keeps charging repeatedly.

Height
1.1 m
Weight
55.8 kg
Base EXP
158
Growth
Slow
Catch rate

75/255Medium

Friendship

70/255

Base stats

HP100Attack100Defense80Speed50Sp. Def60Sp. Atk60
HP★
100
Attack★
100
Defense
80
Speed
50
Sp. Def
60
Sp. Atk
60

Total 450

High

EV yield +1 HP · +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP160207
Attack94167
Defense76145
Speed49112
Sp. Def58123
Sp. Atk58123
Total495877

About Piloswine

A metre and ten centimetres at the shoulder for 55.8 kilos. That is not much weight for a creature the Pokédex describes as covered in thick fur and long bristles capable of withstanding polar cold, and the explanation is that much of that volume is wool. Underneath, there is a short-legged wild boar.

The design brings together two animals that do not completely overlap: the wild boar and the woolly mammoth. The Japanese name, イノムー, says it plainly, joining “inoshishi” to “mammoth”. English changed the front half to “pilo”, the hair, and left “swine” at the back.

What defines its behaviour appears repeatedly in several entries: it cannot see. Its fur covers its eyes, so it attacks blindly and keeps attacking even if the first charge has missed. It makes up for that with its hearing, and the entries insist that it is extremely sensitive to sound; when it charges at an enemy, the hair on its back stands on end. Its tusks are not just weapons: it uses them as shovels to dig up food trapped beneath the ice. Its short, sturdy hooves also let it grip the frozen ground without slipping.

It occupies the middle rung of a three-stage line. It evolves from Swinub at level 33, and during Generations II and III that was where the line ended, until Generation IV placed Mamoswine above it.

Combat analysis

×2

Weakness

FireWaterGrassFightingSteel
×½

Resistance

Poison
×0

Immunity

Electric

Piloswine in depth

Two animals stitched together by the name

The official category is Swine Pokémon, and the body is that of a wild pig: snout, split hooves, short legs. What was added on top comes from the Pleistocene — the long coat of the woolly mammoth and a pair of tusks sticking out at the sides. The Japanese イノムー is the most honest formula in the whole set, because it names both references and does not try to hide the join. English did the opposite: “pilo” is a learned borrowing for “hair” that almost nobody identifies at first glance, while “swine” is a deliberately inelegant word for pig.

The assigned colour is brown, its form is quadrupedal and its habitat is the cave, not the mountain or open snow one would expect from an Arctic animal. It fits the entries that talk about digging up food beneath the ice: it is a burrowing animal, not one that runs across the surface.

What Generation IV did to it

It was introduced in Generation II as the end of a line, with 450 points and an Ice/Ground typing that at the time it shared only with its own pre-evolution. Two generations later, Mamoswine arrived and turned it into a middle stage. It is a sharper change in status than it looks, because the chosen method — levelling up while knowing Ancient Power — forces the player to manage the move list by hand, which in Diamond and Pearl meant breeding or remembering the move before continuing to gain levels.

The other revision came through its abilities. Thick Fat, which weakens Fire and Ice, was assigned to it as a hidden ability and is the only one of the three that really changes anything; Snow Cloak depends on someone setting up snow, while Oblivious protects against two things that are rarely the problem. In Scarlet and Violet, it gets Snowscape by TM, so it can set up the weather Snow Cloak needs itself, although at the cost of a turn it cannot spare.

How you actually play one

It starts well: it has Ice Fang from the start, and Ice Shard at level 15 gives it priority, which is unusual for a Pokémon with 50 Speed. Amnesia at 37 is the most interesting patch in its move list, because it raises Special Defense by two stages and that 60 is exactly the hole attackers use to damage it. From there, the curve gets weak until Earthquake at 51, and Thrash at 65, with 120 power, has a drawback that makes it impractical.

The natural comparison is Donphan, the other heavy quadruped from Johto that also moves at 50. Donphan has 120 Attack and 120 Defense against this one’s 100 and 80, and gives up the second type. Piloswine trades that toughness for an Ice typing that lets it hit Dragon, Flying and Grass without relying on a TM, and for an Electric immunity that Donphan also has. The real difference is not in battle but in where they end up: one stays as it is, while the other has an evolution ahead of it that raises its Attack to 130 and its Speed to 80.

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