Piloswine in depth
Two animals stitched together by the name
The official category is Swine Pokémon, and the body is that of a wild pig: snout, split hooves, short legs. What was added on top comes from the Pleistocene — the long coat of the woolly mammoth and a pair of tusks sticking out at the sides. The Japanese イノムー is the most honest formula in the whole set, because it names both references and does not try to hide the join. English did the opposite: “pilo” is a learned borrowing for “hair” that almost nobody identifies at first glance, while “swine” is a deliberately inelegant word for pig.
The assigned colour is brown, its form is quadrupedal and its habitat is the cave, not the mountain or open snow one would expect from an Arctic animal. It fits the entries that talk about digging up food beneath the ice: it is a burrowing animal, not one that runs across the surface.
What Generation IV did to it
It was introduced in Generation II as the end of a line, with 450 points and an Ice/Ground typing that at the time it shared only with its own pre-evolution. Two generations later, Mamoswine arrived and turned it into a middle stage. It is a sharper change in status than it looks, because the chosen method — levelling up while knowing Ancient Power — forces the player to manage the move list by hand, which in Diamond and Pearl meant breeding or remembering the move before continuing to gain levels.
The other revision came through its abilities. Thick Fat, which weakens Fire and Ice, was assigned to it as a hidden ability and is the only one of the three that really changes anything; Snow Cloak depends on someone setting up snow, while Oblivious protects against two things that are rarely the problem. In Scarlet and Violet, it gets Snowscape by TM, so it can set up the weather Snow Cloak needs itself, although at the cost of a turn it cannot spare.
How you actually play one
It starts well: it has Ice Fang from the start, and Ice Shard at level 15 gives it priority, which is unusual for a Pokémon with 50 Speed. Amnesia at 37 is the most interesting patch in its move list, because it raises Special Defense by two stages and that 60 is exactly the hole attackers use to damage it. From there, the curve gets weak until Earthquake at 51, and Thrash at 65, with 120 power, has a drawback that makes it impractical.
The natural comparison is Donphan, the other heavy quadruped from Johto that also moves at 50. Donphan has 120 Attack and 120 Defense against this one’s 100 and 80, and gives up the second type. Piloswine trades that toughness for an Ice typing that lets it hit Dragon, Flying and Grass without relying on a TM, and for an Electric immunity that Donphan also has. The real difference is not in battle but in where they end up: one stays as it is, while the other has an evolution ahead of it that raises its Attack to 130 and its Speed to 80.