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Official artwork of Poliwag

#0060

Poliwag

Gen I

Tadpole Pokémon

Water

Pokédex entry · Red

Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand.

Height
0.6 m
Weight
12.4 kg
Base EXP
60
Growth
Medium slow
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP40Attack50Defense40Speed90Sp. Def40Sp. Atk40
HP
40
Attack
50
Defense
40
Speed★
90
Sp. Def
40
Sp. Atk
40

Total 300

Medium

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP100147
Attack49112
Defense40101
Speed85156
Sp. Def40101
Sp. Atk40101
Total354718

About Poliwag

A tadpole that has already grown its legs but still has no idea what to do with them. The spiral on its belly isn't a pattern: it's its internal organs showing through very thin, damp skin. That same skin, according to the Pokédex, is flexible enough to make even the sharpest fangs bounce off, and it also works as a thermometer—when the spiral turns white, the Pokémon is ill.

The direction of the spiral isn't always the same: it changes depending on the area. It's one of the few design details the game itself bothers to explain, and the older entries attribute it to the part of the world where each specimen has grown up.

Walking isn't its strong suit, and several entries insist on this with almost comic persistence: it would rather swim than run, and Trainers are advised to make it practise a little every day. Even so, it likes coming ashore, although it goes straight back into the water as soon as anything edible appears. At 60 centimetres and 12.4 kilograms, it's heavier than it looks, which is what happens with a body that is mostly liquid.

It occupies the first of three stages and evolves into Poliwhirl at level 25. From there, the line splits in two, something uncommon among Kanto Pokémon.

Combat analysis

×2

Weakness

ElectricGrass
×½

Resistance

FireWaterIceSteel

Poliwag in depth

Nyoromo, polliwog and a hypnotic spiral

The English name comes from polliwog, an obsolete word for “tadpole”, formed from the Middle English pol (“head”) and wiglen (“to wiggle”), with a nod to wag, meaning to move something from side to side. The Japanese ニョロモ (Nyoromo) works along the same lines: it combines ニョロニョロ nyoronyoro, the onomatopoeia for wriggling or undulating, with 子供 kodomo, “child”. Both versions say the same thing—something small that wriggles.

The spiral on its belly reproduces what can be seen in real tadpoles and several glass frogs, whose intestines are visible through the skin of the abdomen. But the pattern also works as the spiral used by cartoon hypnotists, which explains why a Water-type Pokémon with 40 Special Attack learns Hypnosis at level 1 and has nothing else Psychic-type by level-up.

The level 25 split

Poliwhirl is one of the few middle stages in Kanto with two possible exits. Using a Water Stone turns it into Poliwrath, a Water- and Fighting-type, slow and bulky physical wall. Trading it while it holds a King's Rock produces Politoed, added in Generation II alongside the item, and which has had a much longer competitive life outside the main story thanks to access to Drizzle.

What matters to anyone using the tadpole is that both branches move completely away from what it was: Poliwag runs, and neither of its evolutions does. Its 90 Speed is lost in the first evolution and never comes back.

The moves only unevolved players get to see

Its level-up table keeps going well past 25, and that's where the trap lies. Earth Power comes at 36, Hydro Pump at 42, Belly Drum at 48 and Double-Edge at 54. A Poliwag that evolves at the first opportunity won't see any of the four, and getting them back afterwards means visiting the Move Reminder. Before 25, the list is short: Water Gun and Hypnosis from the start, Pound at 6, Mud Shot at 12, Bubble Beam at 18 and Rain Dance at 24.

The contrast with Tympole, the series' other tadpole, is instructive. It arrived in Generation V with a design focused on sound and vibrations rather than transparency, and with a linear evolutionary line that ends in a fighter. Poliwag is fifteen years older, and it shows in the economy of the drawing: a circle, a spiral, a mouth and a tail.

What to do with it in a playthrough

It's early-game material and doesn't pretend to be anything else. You fish it up in any decent pond, catch it effortlessly with a rate of 255, and reach 25 before you realise it. The usual mistake is to treat it as a special attacker because its Water moves are special: with 50 Attack versus 40 Special Attack, and Waterfall available from a TM with 80 physical power, the opposite is often the better choice.

Its greatest value is in status moves. Hypnosis from level 1 lets it put an annoying opponent to sleep, and with 90 Speed it almost always moves first. The move's accuracy is bad enough for the plan to fail now and then, and with 40 HP, a miss usually means the end of both the turn and Poliwag.

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