Rhyhorn in depth
A horn and not much else
The Japanese name, サイホーン, is the most direct combination possible: 犀 (sai, rhinoceros) plus “horn”. The English Rhyhorn does exactly the same thing with rhinoceros, while the French Rhinocorne repeats the formula with corne. Three languages, one joke, no twist—something unusual among first-generation designs, which tend to hide a pun in at least one of their versions.
The design does not try to hide it either. It is an Indian rhinoceros, with that armour of separate plates the real animal has around its neck and haunches, here taken to the extreme until it becomes stone. The legs were shortened and the body lengthened, which gives us the clumsiness repeated in the Pokédex entries.
The level 42 trap
Its level-up move list is built backwards from what would be useful. It starts with Tackle and Tail Whip at 1, learns Smack Down at 5 with 50 power, Bulldoze at 10 with 60, Horn Attack at 15 with 65 and Stomp at 25 with another 65. Up to that point, a reasonable progression. Then Rock Blast arrives at 30, with 25 power: a move weaker than the one it learned twenty-five levels earlier.
The good stuff all comes far too late. Drill Run at 35 and Take Down at 40 still fall within its own stage, but Earthquake at 45, Stone Edge at 50, Megahorn at 55 and Horn Drill at 60 are all above the level 42 at which it evolves. A trainer who wants all four has to hold back the evolution with the B Button for almost twenty levels, using a quadruped whose best Ground-type attack has 80 power. Add in the slow growth rate, and raising one from an Egg all the way to Stone Edge is one of the heaviest routes this line has to offer.
Racing in Kalos
Its most memorable role is not in a battle. In Pokémon X and Y, the protagonist’s mother, Grace, is a retired Rhyhorn racer, and the game lets you ride one beside her house and travel along part of Route 9. It is one of the few first-generation species to be given an entire profession by a later instalment, and it fits what the Pokédex had been repeating since 1996: an animal that runs in a straight line until it collapses from exhaustion is exactly what a racing sport needs.
Before that, its usual home had been the Safari Zones. It appears in Kanto’s Safari Zone in the original games and in Hoenn’s Safari Zone in the third-generation titles, always in the same category of heavy creature you run into while looking for something else. With a catch rate of 120 and no normal Poké Balls available inside the Safari Zone, it was also one of the ones most likely to escape without much fuss.