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Official artwork of Salamence

#0373

Salamence

Gen III

Dragon Pokémon

DragonFlying

Pokédex entry · Ruby

SALAMENCE came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this POKéMON’s cells, causing it to sprout its magnificent wings.

Height
1.5 m
Weight
102.6 kg
Base EXP
270
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP95Attack135Defense80Speed100Sp. Def80Sp. Atk110
HP
95
Attack★
135
Defense
80
Speed
100
Sp. Def
80
Sp. Atk
110

Total 600

Elite

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP155202
Attack126205
Defense76145
Speed94167
Sp. Def76145
Sp. Atk103178
Total6301042

About Salamence

The Dragon Pokémon category suits a winged creature that turns fury into fire. Pokédex entries describe Salamence as unable to control itself when angry: it destroys everything in its path, sets fields and mountains ablaze from the sky, and only regains its calm when it runs out of strength. Its wings come from the desire to fly that it harbored during its earlier stages, to the point that this longing is said to have triggered a sudden mutation and the growth of the appendages it had wanted so badly.

Its body combines dragon and salamander traits, with large wings, claws, and the ability to breathe flames. The blue of its scales contrasts with a silhouette built for flight, although it retains a robust, quadrupedal build. It occupies the final place in its evolutionary line: Bagon evolves into Shelgon, and Shelgon eventually becomes Salamence. Once the transformation is complete, it expresses its joy by flying nonstop and scorching the ground below.

Combat analysis

×4

Double weakness

Ice
×2

Weakness

RockDragonFairy
×½

Resistance

FireWaterFightingBug
×¼

Double resistance

Grass
×0

Immunity

Ground

Salamence in depth

A dragon born from the desire to fly

The design mixes the European dragon with the salamander. The small structures around its head resemble the external gills of some amphibians, while its ability to spit fire reinforces the reading of a draconic creature. The Pokédex makes this mixture part of its story: Salamence does not receive its wings as an ordinary trait, but as the materialization of a desire it had carried since Bagon and Shelgon.

The English name combines the ideas of salamander and menace. Its Japanese name, ボーマンダ —Bohmander—, also preserves the final part associated with salamander and adds a beginning linked to violence. The combination fits the behavior described in its entries: joy when it flies, destruction when it loses control.

From physical threat to mixed attacker

In its first appearances, it already had the tools to apply pressure from both sides of the battle system. Its 135 Attack invites the use of Dragon Claw, Outrage, or Earthquake, but its 110 Special Attack keeps Flamethrower, Hydro Pump, and Draco Meteor relevant. That distribution forced the opponent to work out what kind of Salamence they were facing before choosing an answer.

The split between physical and special moves in later generations improved how effectively it could use its types. Dragon Dance began to reinforce its physical plan, while Intimidate let it switch in against physical attackers and take advantage of the switch. The arrival of the Fairy type added a clear defensive answer to its Dragon-type attacks, and entry hazards continued to punish its switches, especially when it needed to come in and out several times.

The species also received a Mega Evolution in a later generation, with a notable increase to its offensive and defensive capabilities. That form had a very strong competitive presence during formats that allowed Mega Evolution, while the normal form retained its usefulness thanks to Intimidate, Dragon Dance, and its mixed movepool.

How it differs from other dragons

Compared with Rayquaza, Salamence offers a more useful entry against physical attacks thanks to Intimidate, although it does not reach the same legendary level of pressure. Compared with Garchomp, it trades some of its resilience and defensive security for access to Flamethrower, Fly, Hurricane, and a Speed stat of 100. Dragonite competes with it in the role of a Flying-type dragon, but Salamence is more focused on punishing from the first turn and capitalizing on a knockout with Moxie.

It should not be treated as a tank. Its 80 Defense and 80 Special Defense are not enough to absorb repeated hits, and its weakness to Ice makes many apparently favorable switches dangerous. Intimidate improves its entry against physical opponents, but it does not fix matchups against special attacks or prevent the chip damage from entry hazards.

Two usage plans that actually work

The clearest plan is to come in with Intimidate, force a switch, and use Dragon Dance. After that, Dragon Claw and Earthquake cover a broad part of the field, while Roost lets Salamence preserve its HP if the set needs to come back in. Flamethrower fills the coverage slot when the opponent relies on physical defenses or Steel-type Pokémon.

The second plan is to use it as a mixed attacker. Draco Meteor or Hurricane hit from the special side and stop certain physical answers from switching in for free, while Earthquake and Dragon Claw maintain the physical threat. In a normal game, this variant works best when the team has already weakened the opposing Ice-type Pokémon and removed the entry hazards.

Salamence also performs well in Double Battles thanks to Intimidate, its immunity to Ground, and access to Tailwind, although it must watch out for targeted Ice attacks and opponents that take advantage of the stat drop with Abilities such as Competitive or Defiant. The difference between a useful switch-in and an immediate loss usually comes down to preserving its HP and not revealing too early whether it is aiming for Dragon Dance or mixed pressure.

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