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Official artwork of Bagon

#0371

Bagon

Gen III

Rock Head Pokémon

Dragon

Pokédex entry · Ruby

BAGON has a dream of one day soaring in the sky. In doomed efforts to fly, this POKéMON hurls itself off cliffs. As a result of its dives, its head has grown tough and as hard as tempered steel.

Height
0.6 m
Weight
42.1 kg
Base EXP
60
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP45Attack75Defense60Speed50Sp. Def30Sp. Atk40
HP
45
Attack★
75
Defense
60
Speed
50
Sp. Def
30
Sp. Atk
40

Total 300

Medium

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP105152
Attack72139
Defense58123
Speed49112
Sp. Def3190
Sp. Atk40101
Total355717

About Bagon

It looks like a dragon ready to take to the skies, but it has no wings and still cannot fly. That frustration defines its behaviour: it throws itself from cliffs to try, and when it fails, it takes its anger out on rocks. Repeated impacts have hardened its head, giving it enough strength to smash enormous boulders to pieces.

Its compact body measures 0.6 m and weighs 42.1 kg. The Rock Head Pokémon category sums up its most visible trait well, although its obsession with flying makes it more of an aspiring flier than an aerial predator. It is also impulsive: it headbutts everything it comes across to relieve its frustration.

It occupies the first stage of a Dragon-type evolutionary line. At level 30, it evolves into Shelgon, a more heavily armoured stage, and at level 50 it reaches Salamence, which does fulfil its dream of flying. The contrast between the desire and the inability of its first stage is the thread that connects all three forms.

Combat analysis

×2

Weakness

IceDragonFairy
×½

Resistance

FireWaterElectricGrass

Bagon in depth

A baby dragon with an impossible goal

The design starts with the image of a young dragon, but replaces its wings with an oversized, resilient head. That visual choice fits its Pokédex entries: it cannot fly, so it turns jumps from cliffs and headbutts against rocks into a form of training. The idea is also built into its name. Bagon combines “baby” and “dragon”, while the Japanese Tatsubay combines tatsu, “dragon”, with “baby”. There is no need to look for a specific animal reference: the species works as a baby dragon frustrated by not yet having the body of its final evolution.

From Hoenn to the current games

It debuted in the third generation as the first link in a line that ends with Salamence. At first, the split between physical and special categories depended on the move’s type, so its Dragon-type attacks did not make good use of its 75 Attack. Later changes made Dragon Claw and Outrage fit its physical profile much better.

It later received Sheer Force as a Hidden Ability, expanding its offensive options with moves that have secondary effects. In Pokémon Scarlet and Pokémon Violet, it retains a broad selection: Fire-, Dark-, Psychic-, Steel- and Dragon-type attacks, as well as Dragon Dance. Its available form remains the basic one, with no variants that change its type or role.

What it shares and what it lacks

Compared with Dratini, another single-typed Dragon that also starts with modest defenses, Bagon leans more heavily into Attack from the beginning. Compared with Shelgon, it gives up physical resilience in exchange for Speed and a more offensive evolution. The problem is that those advantages only go so far: 50 Speed is not enough to outspeed many opponents, and 30 Special Defense leaves little room against neutral special attacks.

Its Dragon typing helps against Fire, Water, Grass and Electric, but its weaknesses to Ice, Dragon and Fairy are easy to exploit. Lacking a second type also limits its switch-ins and means it has no defensive immunities to make up for its fragility.

How to use it during the adventure

In a normal playthrough, it is best used as a physical attacker rather than forcing it to take special hits. Dragon Claw is a steady option; Outrage saves its power of 120 for battles where being locked in for several turns does not matter. Rock Head lets it choose Double-Edge without recoil damage, while Sheer Force gives Fire Fang, Zen Headbutt and Flamethrower extra value when coverage is needed.

Dragon Dance is worth using when the opponent is weakened or has just switched, not as a move to use in front of any fast attacker. Evolution at level 30 comes relatively early in an adventure, and the stretch afterwards to level 50 transforms a baby hardened by repeated impacts into Salamence, the member of the line that can finally fly.

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