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Official artwork of Salandit

#0757

Salandit

Gen VII

Toxic Lizard Pokémon

PoisonFire

Pokédex entry · Sun

It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them.

Height
0.6 m
Weight
4.8 kg
Base EXP
64
Growth
Medium
Catch rate

120/255Easy

Friendship

70/255

Base stats

HP48Attack44Defense40Speed77Sp. Def40Sp. Atk71
HP
48
Attack
44
Defense
40
Speed★
77
Sp. Def
40
Sp. Atk
71

Total 320

Medium

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP108155
Attack44105
Defense40101
Speed73141
Sp. Def40101
Sp. Atk68135
Total373738

About Salandit

Introduced in Generation VII with Pokémon Sun and Pokémon Moon, Salandit is a small, reptilian Poison Lizard Pokémon. Its design resembles a salamander or lizard, with a dark body, a reddish line running along its back and tail, and side markings that look like a mask. The pattern also fits the traditional association between salamanders and fire, as well as the Japanese fire-bellied newt.

It lives in volcanoes and dry, rocky areas. It burns the fluids from its poisonous sacs with the flame on its tail to produce a toxic gas with a sweet aroma. That smell attracts Bug-type Pokémon, which are left dazed before the attack lands. It also approaches from behind and uses the gas to immobilise its prey.

The species has a pronounced gender imbalance. Males give most of their food to females, and the resulting lack of nutrients prevents them from evolving. Only a female that reaches level 33 can evolve into Salazzle, so many Salandit remain at this stage for their entire lives.

Combat analysis

×4

Double weakness

Ground
×2

Weakness

WaterPsychicRock
×½

Resistance

FireIceFightingPoisonSteel
×¼

Double resistance

GrassBugFairy

Salandit in depth

A salamander with thief-like habits

The design is based on a salamander or lizard, with a clear connection to fire and toxic substances. The reddish stripe along its back resembles a flame running down its spine, while the bumps beside its neck form a shape similar to a scarf or mask. The inspiration also fits the Japanese fire-bellied newt, which shares a contrasting colour pattern.

The English name Salandit combines “salamander” and “bandit”. The Japanese ヤトウモリ is read as Yatoumori and combines yatō, thief, with imori, newt. That ambush idea appears in its Pokédex entries: it approaches from behind, dazes its target with gas and attacks when its prey loses its balance.

An evolutionary line shaped by gender

Salandit appeared in Generation VII and had an evolution with an unusual condition from the outset. Only females reach level 33 and evolve into Salazzle. The Alola entries explain the difference through a dominance relationship: males hand over most of the food they obtain to females and end up too weak to evolve.

The species kept its Poison and Fire typing in later generations. In Pokémon Sword and Pokémon Shield, it was explained that the gas is created by heating the fluid produced in its poisonous sacs with the flame on its tail. In Pokémon Scarlet and Pokémon Violet, the entries added that the gas produced by females contains pheromones capable of subduing males. Its movepool also changed: the current list still includes moves such as Nasty Plot, Dragon Pulse, Flamethrower and Toxic, but it does not completely match the list from its first appearances.

Corrosion and the limits of its defences

Corrosion is the Ability that gives Salandit a specific role. Toxic can affect Steel- or Poison-type Pokémon, changing some matchups that would normally be closed off. The problem is that it needs time to take advantage of the poisoning. With 48 HP, 40 Defense and 40 Special Defense, it does not handle the opponent’s response well.

Its strongest offensive profile lies in Special Attack, at 71, backed by a Speed stat of 77. Nasty Plot increases the pressure, Flamethrower provides reliable damage and Sludge Bomb covers the Poison side. Venoshock becomes stronger against poisoned targets. In a story playthrough, that combination is enough to clear out weakened opponents and punish predictable switches. In high-level battles, the margin for error is much smaller.

Where it fits and what it is compared with

In Sun and Moon Little Cup, it sits in the B- rank, a position that reflects genuine utility without making it a central choice. Its typing lets it threaten Grass- and Bug-type Pokémon, and Corrosion stops certain Steel-types from switching into Toxic for free. Its Speed helps it apply pressure, but its weaknesses to Ground, Water, Psychic and Rock mean you have to choose your entry point carefully.

Against Spinda, mentioned in a Pokédex entry, the gas loses some of its appeal: Spinda’s unsteady movement already makes it harder for disorientation to make a difference. Compared with Koffing, Salandit gains Speed and access to the Fire typing, but loses defensive solidity. That difference sums up how it is used: it comes in to attack or inflict poison, not to take hits for many turns.

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