Koffing in depth
The name is already the technical description
The Japanese name, ドガース (Dogars), comes from 毒ガス, doku-gasu, “toxic gas.” No pun and no double meaning: the species is named after what it carries inside. The English Koffing is a distortion of coughing, which is what it causes in anyone who passes nearby. The French Smogo and German Smogon draw on smog, while the Chinese 瓦斯彈 combines gas and bomb. Five languages saying exactly the same thing.
Two readings of the design coexist. One is a floating naval mine: the sphere, drifting without direction, the explosion on contact. The other is urban pollution with a face, and it fits better with what the Pokédex entries say and with the habitat assigned to it by the game. There’s no animal behind it; there’s waste.
They always put it somewhere hot
Its placement on the maps has been consistent from the beginning. In Kanto it appears in the abandoned Pokémon Mansion on Cinnabar Island, in Johto in the Burned Tower and Team Rocket’s Hideout, in Hoenn on the Fiery Path, and in Sinnoh in Stark Mountain after the main story. In Sword and Shield it showed up around the arid areas of the Wild Area. The logic is the same as in its Pokédex entry: the more heat, the more gas.
It isn’t in Paldea in Scarlet and Violet. You have to go to Kitakami, in the downloadable content, where it’s scattered through the rocky mountain areas, or bring it over from another game.
What Sword and Shield changed for it
For seven generations it was a Pokémon with Levitate and nothing else, with Stench as an alternative that nobody used. Generation VIII gave it Neutralizing Gas, an Ability that only it and its evolution have to this day, and moved Stench into the Hidden Ability slot. It and Kanto Weezing are the only Pokémon whose Abilities were changed in that generation.
The other change doesn’t affect it but what comes after. In Galar, reaching level 35 no longer gives you the usual Weezing but a Poison- and Fairy-type one with a chimney hat, meaning the same Generation I creature ends up with two different destinies depending on where you level it up.
How to play with a balloon
The first thing is deciding whether to let it evolve. Memento arrives at level 48 and Destiny Bond at 52, thirteen and seventeen levels after evolution, so anyone who wants them on Koffing has to cancel the evolution with the B Button and play the rest of the game with 340 total base stats instead of Weezing’s. In practice, it’s almost never worth it.
The second is accepting what it’s for. With Pain Split at low HP, Toxic Spikes set up, and Self-Destruct in reserve, it fulfils a specific, short-lived role: it comes in, leaves something on the field, and takes an opponent with it when it leaves. The obvious comparison is Voltorb, which pulls off the same exploding-sphere trick but moves first and has nothing to contribute while it waits. Koffing is slow and has resistances the other one doesn’t.
The less obvious comparison is Trubbish, twenty years younger and built around the same idea: a Poison-type made from city rubbish that also ends its turns with an explosion. Between the two of them lies the whole history of how this series draws pollution — first as a cloud that laughs, then as a bag someone left lying around.