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Official artwork of Sandy Shocks

#0989

Sandy Shocks

Gen IX

Paradox Pokémon

ElectricGround

Pokédex entry · Scarlet

No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.

Height
2.3 m
Weight
60 kg
Base EXP
285
Growth
Slow
Catch rate

30/255Hard

Friendship

0/255

Base stats

HP85Attack81Defense97Speed101Sp. Def85Sp. Atk121
HP
85
Attack
81
Defense
97
Speed
101
Sp. Def
85
Sp. Atk★
121

Total 570

Very high

EV yield +3 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP145192
Attack77146
Defense91163
Speed95168
Sp. Def81150
Sp. Atk113190
Total6021009

About Sandy Shocks

It looks like a creature covered in fur and sand, but its appearance comes from metal filings and electricity. Sandy Shocks brings Magneton to mind through its circular bodies and magnets, although it moves on four legs and has tufts of ferrous material around its body. Its tail, resembling an insulator from an electrical tower, reinforces the connection with machinery and electrical discharges.

Its Electric and Ground typing also has a literal interpretation: the electricity is grounded, rather than keeping the body suspended as Magneton does. Resembling a known Pokémon does not mean it is an ancient evolution. Paldean records present it as a Paradox Pokémon connected to a creature described in an expedition journal and to a Magneton that supposedly lived long ago.

Sandy Shocks appeared in Pokémon Scarlet and Pokémon Violet as part of Generation IX. It is not part of an evolutionary line: its chain ends with this single species. Its Japanese name, Sunanokegawa, means “sand skin”, while the English name combines sand with electrical discharges.

Combat analysis

×2

Weakness

WaterGrassIceGround
×½

Resistance

PoisonFlyingRockSteel
×0

Immunity

Electric

Sandy Shocks in depth

A Magneton out of its era

The design starts from a visual contradiction: it looks like a Pokémon made of fur and sand, but its tufts resemble iron filings. The image of “caveman hair” explains its untidy appearance, while the tail takes elements from an electrical transmission tower. The result mixes an imagined prehistoric creature with objects from modern technology, a common combination among Paradox Pokémon.

Its Electric and Ground typing turns that mixture into a play on words. “Ground” does not refer only to the earth: it also describes the electrical connection that discharges the current. That is why it does not float like Magneton. The comparison with Magnezone is also useful: all three share an association with magnets and electricity, but Sandy Shocks replaces the mechanical silhouette with a quadrupedal form covered in sand.

The name of the sand

Sandy Shocks combines sandy with shocks, referring both to electrical discharges and to tufts of hair. The Japanese Sunanokegawa is more direct: it comes from “sand skin”. The Spanish name Pelarena preserves the same idea by joining “fur” and “sand”, without hiding the connection with the species’ appearance.

The Pokémon Scarlet entry treats it as a barely documented creature linked to an expedition journal. Pokémon Violet connects it to a Magneton from 10,000 years ago described in a paranormal magazine. That difference fits the narrative function of the versions: one speaks of incomplete records and the other of an interpretation published without conclusive evidence.

From Area Zero to battles

Sandy Shocks debuted in Generation IX and had no playable presence in previous generations. In Pokémon Scarlet, it can be found in Area Zero, while Pokémon Violet requires it to be obtained through trading. Its role in battle relies on 121 Special Attack and 101 Speed, not on pure durability. It can switch in, set Stealth Rock or Spikes and keep the initiative with Volt Switch.

An offensive spread with Booster Energy aims to activate Protosynthesis and apply pressure from the start. Earth Power hits many Steel-, Rock- and Poison-types; Thunderbolt keeps Water-types and Flying-types that try to avoid Ground STAB in check. Against opponents expecting an attack, Sunny Day activates the ability and improves the set’s performance, although spending a turn preparing leaves it open to the opponent switching.

What it cannot break through

Ground-types are a direct problem: they nullify Volt Switch and threaten it with super effective attacks. Grass-types resist Earth Power and Thunderbolt, and can also force it out. Special walls can take its attacks as well and exploit its 85 Special Defense. Its 101 Speed helps, but is not enough against Choice Scarf or Booster Energy users that outspeed it.

That is why it is best used with chip-damage support and teammates capable of punishing switches into special walls. In a normal playthrough, its Ground- and Electric-type attacks simplify several battles in Area Zero, especially against Steel- or Water-type opponents. Its appearance as an ancient Magneton does not translate into an evolution: Sandy Shocks remains an independent species.

TCG cards

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