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Official artwork of Scyther

#0123

Scyther

Gen I

Mantis Pokémon

BugFlying

Pokédex entry · Red

With ninja-like agility and speed, it can create the illusion that there is more than one.

Height
1.5 m
Weight
56 kg
Base EXP
100
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP70Attack110Defense80Speed105Sp. Def80Sp. Atk55
HP
70
Attack★
110
Defense
80
Speed
105
Sp. Def
80
Sp. Atk
55

Total 500

High

EV yield +1 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack103178
Defense76145
Speed99172
Sp. Def76145
Sp. Atk54117
Total538934

About Scyther

It has wings and barely uses them. Ever since Red and Blue, the Pokédex has insisted on the same thing — “it is not common for it to use its wings to fly” — and yet half of its typing is Flying. Its place is on the ground: crossing grass with its scythes out front, faster than the human eye can perceive, and ending up beside its prey before it has even turned its head. The games compare it to a ninja, and the comparison is about speed, not stealth: what baffles the prey is that it is already on top of it.

The two scythes do everything. They slice through thick logs in a single stroke, and more recent entries make it clear that they are not just combat weapons: Scyther uses them to chop up and devour what it hunts. Arms, knives and cutlery all at once.

It is 1.5 meters tall and weighs 56 kilos, large-predator figures for a Bug type. Its official category is Mantis Pokémon. When young, it does not live alone: it gathers in the mountains and fights its companions to practise its moves, a regimented training childhood documented for very few species.

It does not evolve by level or ordinary stone. It is the base of two different branches, Scizor and Kleavor, and neither can be reached without outside help.

Combat analysis

×4

Double weakness

Rock
×2

Weakness

FireElectricIceFlying
×½

Resistance

Bug
×¼

Double resistance

GrassFighting
×0

Immunity

Ground

Scyther in depth

A verb written in katakana

Its Japanese name is ストライク, “Strike”, the English term copied as-is with no pun underneath. It does not mention the scythes: it talks about the impact, the hit that has already happened by the time you see it. The Western name does the exact opposite and looks only at the hands — scythe, plus the -er suffix that turns the tool into a profession. Between the two names, the whole species fits: speed on one side, cutting edge on the other.

The body is that of a praying mantis, with its raptorial front legs turned into blades. Not the head. Bulbapedia describes it as reptilian, and that is what separates this design from a natural-history insect copy: large, forward-facing eyes and a defined jaw. A real mantis hunts while still, waiting for prey to come close on its own. This one goes to it.

What each generation changed

In Red and Blue, Special Attack and Special Defense did not exist separately: there was a single Special stat, and its value was 55. It took special attacks just as poorly as it dealt them. The split in the second generation assigned it 80 Special Defense and left the 55 only for attacking, a quiet adjustment that removed its worst flaw without changing the total.

The fourth generation added Technician as a second ability, and the fifth gave it Steadfast as its hidden ability. As for where to find it, the Safari Zone housed it in the first and third generations, while in the second it entered the Bug-Catching Contest in the National Park, where many players saw it for the first time.

Two exits for the same bug

Neither of its evolutions can be reached by playing alone and levelling up, and the two were designed at very different points in the series. Scizor appeared in the second generation through a trade with a Metal Coat, and replaces Flying with Steel. That change fixes exactly the point Scyther struggles with most, because Steel resists Rock and the quadruple weakness disappears; the price is losing Speed and opening up a huge hole against Fire.

Kleavor arrived with Pokémon Legends: Arceus and works the other way around. Black Augurite turns the flying bug into a rock bug, with stone axes instead of scythes, and shifts the design reference from the mantis to a flint tool. It is the only one of the three forms that neither flies nor looks as though it could.

The playthrough from level 8

False Swipe, at level 8, is the real reason to bring it early: it leaves the opponent at 1 HP without knocking it out, and with 105 Speed it almost always moves first. A low-level specimen turns any difficult catch into a formality, and that is worth more in a normal playthrough than half its offensive movepool.

Then comes its best run. Slash, at 24, has a high critical-hit ratio; Focus Energy, at 28, raises that ratio; Night Slash, which only comes from an egg, shares the property. Chained together, they build a critical-hit strategy that ignores the opponent’s Defense boosts.

The bad part is at the end of the list. Swords Dance does not appear until 44, when most playthroughs have already passed through the League, and Agility, at 32, is redundant on a Pokémon that already comes fast out of the box. The stretch between X-Scissor, at 40, and those two support moves is pure filler.

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