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Official artwork of Skarmory

#0227

Skarmory

Gen II

Armor Bird Pokémon

SteelFlying

Pokédex entry · Gold

Its sturdy wings look heavy, but they are actually hollow and light, allowing it to fly freely in the sky.

Height
1.7 m
Weight
50.5 kg
Base EXP
163
Growth
Slow
Catch rate

25/255Hard

Friendship

70/255

Base stats

HP65Attack80Defense140Speed70Sp. Def70Sp. Atk40
HP
65
Attack
80
Defense★
140
Speed
70
Sp. Def
70
Sp. Atk
40

Total 465

High

EV yield +2 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP125172
Attack76145
Defense130211
Speed67134
Sp. Def67134
Sp. Atk40101
Total505897

About Skarmory

It does not come from anything and does not evolve into anything: the line starts and ends in the same place, with no previous stage or later stage. What you get is a metal bird, and Pokédex entries insist that the armor is not an accessory but its entire body, completely enclosed within protective armor. It flies at over 300 km/h.

The curious part is how that edge is made. It nests in thorn bushes, and its chicks grow wings hardened by scratches from the thorns: the sharp edge comes from the wounds, not inheritance. Then, as it fights, the wings get dented and torn, and once a year they grow back whole, with their sharp edges restored. The feathers it sheds during battle are thin and sharp, and one entry claims that warriors of old used them as swords.

It also has a very down-to-earth weakness. Its metallic body rusts easily, so it stays resting in its nest on rainy days.

It is 1.70 m tall and weighs 50.5 kg, little for something described as massive. Its official category is the Armor Bird Pokémon, and it is number 227 in the National Pokédex.

Combat analysis

×2

Weakness

FireElectric
×½

Resistance

NormalFlyingPsychicDragonSteelFairy
×¼

Double resistance

GrassBug
×0

Immunity

PoisonGround

Skarmory in depth

The Birds of Lake Stymphalus

The design recalls the Stymphalian birds of Greek mythology, the bronze-feathered birds with bronze beaks and claws that Heracles had to drive away from the lake as one of his labors. The coincidence is not subtle: the entry about feathers being used as swords describes exactly that, a bird whose plumage is weaponry. The silhouette, however, is that of a wading bird—long neck, long legs, triangular crest—more crane or heron than bird of prey.

The Japanese name, エアームド (Airmd), combines air and armed. The French name, Airmure, does the same with air and armure. The English name Skarmory supports two readings that circulate equally: sky plus armoury, or scar plus armoury, and both fit a creature that spends its life cutting its own wings. Spanish keeps the English name unchanged.

From Route 45 to the Golden Armor

It debuted in the second generation, and in Johto it can be found on Route 45, the rocky descent from Mt. Silver. That association with the mountain has been maintained in almost every game since.

The change that affected it most was not its own, but that of its Ability. Until Generation IV, Sturdy only blocked one-hit KO moves such as Fissure or Guillotine; from Generation V onward, it prevents any attack from weakening it in one hit if it is at full HP. With 140 Defense, the effect is not very noticeable against physical hits, but against a powerful special attack it is the difference between going down and being left with 1 HP.

The recent addition is Mega Skarmory, which appears in Pokémon Legends: Z-A and is activated with Skarmoryite. The armor turns golden, the wings, claws, tail and crest grow longer, and the Pokédex entry describes it flying at supersonic speed: for the first time in twenty-five years, something designed to attack rather than endure.

The Flying Steel Guild

For twenty years it was the only Pokémon with the Steel/Flying combination, until Generation VIII brought Corviknight, which does a similar job with a bulkier body and more defensive tools of its own. The practical difference is still Spikes: Corviknight cannot learn it, and that is where Skarmory keeps its niche.

Its other professional relative is Forretress, the other hazard setter introduced in Johto, also a Steel type and with the opposite problem—it handles special attacks worse than physical ones, but moves even more slowly.

The classic counterfire is the Magneton line, whose Magnet Pull Ability prevents Steel types from fleeing and leaves them trapped in front of Electric attacks, one of Skarmory’s two weaknesses. It is the oldest match-up in the story: the metal wall against the magnet that will not let go.

A detail that does not appear in any table: it weighs 50.5 kg while standing 1.70 m tall. For a creature described as being covered in solid iron, that is a lower density than that of an average human, and it fits the explanation given by the older games for wings that look heavy but are not.

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