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Official artwork of Spoink

#0325

Spoink

Gen III

Bounce Pokémon

Psychic

Pokédex entry · Ruby

SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.

Height
0.7 m
Weight
30.6 kg
Base EXP
66
Growth
Fast
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP60Attack25Defense35Speed60Sp. Def80Sp. Atk70
HP
60
Attack
25
Defense
35
Speed
60
Sp. Def★
80
Sp. Atk
70

Total 330

Medium

EV yield +1 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack2784
Defense3695
Speed58123
Sp. Def76145
Sp. Atk67134
Total384748

About Spoink

It looks like it’s playing. What it’s actually doing is staying alive: every bounce on its tail is a heartbeat, and the Pokédex entries don’t dress it up — if it stops bouncing, its heart stops. It bounces all day, even while asleep.

Almost everything else follows from that. Its official category is the Bouncing Pokémon, its tail works like a spring and its legs barely come into play. It weighs 30.6 kg spread across 70 centimetres, which is a lot of mass for something that spends its life rebounding: the feeling of lightness is an illusion.

The pearl on its head isn’t decorative either. It amplifies its psychokinetic powers, comes from the ones produced by Clamperl, and isn’t something it’s born with — it acquires it later. Since the effect depends on its size, it spends its life looking for a bigger one. It’s a wandering animal with one very specific obsession, and without its pearl it’s left weak.

It lives in mountainous areas and, in the wild, usually carries a Persim Berry or a Tanga Berry. A pure Psychic type, with no second type to cover any gaps, it occupies the first half of a two-stage line: at level 32 it evolves into Grumpig, and that’s where the chain ends.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Spoink in depth

A spring, a pig and a grunt

The Japanese name, バネブー (Baneboo), combines bane, “spring”, with the bū of a pig’s grunt. English does exactly the same thing by another route: spring plus oink. The two versions of a name rarely line up this closely, and here they do because the design leaves no alternative reading — it’s a pig with a spring where its tail should be.

The pearl is the interesting part. It comes from the ones produced by Clamperl, sits on its head and channels psychic energy; without it, the animal loses its strength. It isn’t born with one: it finds it. That detail turns a design feature into an acquired item, which is unusual in a bestiary where almost everything comes from the factory. In the Hoenn anime, an entire episode is built around a Spoink losing its pearl.

The signature move that ended up in the Egg

In Generation III, Mirror Coat was its signature move: the only species assigned to have it, even though others could inherit it through breeding. Time has taken that distinction away. In Scarlet and Violet, Mirror Coat appears on its own Egg Move list, meaning it now gets it through the same mechanism it once passed on. The rest of its sheet has barely moved: the 330 base stat points have been where they were since 2002, with no redistributions.

Learning Splash and never getting rid of it

The first move on the list, at level 1, is Splash. It does nothing, and it’s the only time the joke fits the creature’s biology: it has spent its whole life bouncing without getting anywhere except continuing to beat.

The problem is that the rest of the learnset doesn’t make up for it either. Growl at 10 lowers the opponent’s physical Attack, which makes some sense within its plan; Snore at 33, with 50 power, exists to accompany Rest and nothing more; Revenge at 40 and Bounce at 50 are physical, and anyone who still has it at those levels has earned it the hard way, because the evolution was eight levels earlier. The good stretches are three moves: Psybeam at 14, Power Gem at 29 and Psychic at 44.

Compared with Drowzee, the other first-stage pure Psychic it’s usually measured against, Spoink trades HP and status utility for Special Attack and special bulk, and comes off worse in almost everything you can actually use in a real playthrough. Its advantage is the Ability: not many Pokémon in that level range have Thick Fat, and you notice it on a team taking an Ice move every other turn.

What gets left behind

The number that weighs on it most isn’t any stat, but the 66 base experience. Training it costs more than it gives, and since the line ends after a single step, the window in which it’s useful is short: you catch it in the mountains, raise it to 32 and remove it from the list. With a 255 catch rate, finding it and keeping it are the same operation.

TCG cards

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