Back to the Pokédex
Official artwork of Swampert

#0260

Swampert

Gen III

Mud Fish Pokémon

WaterGround

Pokédex entry · Ruby

SWAMPERT is very strong. It has enough power to easily drag a boulder weighing more than a ton. This POKéMON also has powerful vision that lets it see even in murky water.

Height
1.5 m
Weight
81.9 kg
Base EXP
241
Growth
Medium slow
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP100Attack110Defense90Speed60Sp. Def90Sp. Atk85
HP
100
Attack★
110
Defense
90
Speed
60
Sp. Def
90
Sp. Atk
85

Total 535

High

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP160207
Attack103178
Defense85156
Speed58123
Sp. Def85156
Sp. Atk81150
Total572970

About Swampert

Eighty-one kilos and nine hundred grams packed into a metre and a half of height. The proportions explain the rest of the animal: a broad torso, four thick limbs and arms that Pokédex entries describe smashing gigantic boulders with a single blow. Another entry says it can drag a stone weighing more than a tonne without trouble; another, that it can swim while towing a large ship.

The official category, Mud Fish Pokémon, tells you where it lives before it tells you how it fights. The fins on its cheeks are not decoration: with them, it detects subtle changes in waves and currents, which is why it senses a storm before it breaks. When it detects one, it starts piling up rocks for shelter. It can also see in muddy water, where the rest of the waterside wildlife is left blind.

It closes the line started by Mudkip and continues Marshtomp. The change in form is spread neatly across the three stages: the first is a pond creature that can barely support itself outside the water, the second already walks on two legs, and the third keeps that upright stance and adds bulk. Its registered habitat is the waterside, and it is listed with 241 base experience, among the high figures for a Pokémon that is not legendary.

Combat analysis

×4

Double weakness

Grass
×½

Resistance

FirePoisonRockSteel
×0

Immunity

Electric

Swampert in depth

From leaping fish to battering ram

The starting point is a mudskipper, the kind that leaves the water and drags itself through the silt using its pectoral fins; the Mud Fish Pokémon category says so plainly. An axolotl is added to that base, which accounts for the orange cheek fins that are external gills in an amphibian larva. The curious thing is that the line follows the same path as the real evolution of terrestrial vertebrates: from water to mud, and from mud to two legs.

The Japanese name, ラグラージ (Laglarge), combines «lagoon» and «large», and says nothing about the animal, only where it lives and how big it is. The English Swampert combines «swamp» with «rampart», although it can also be read as «expert». Both readings point to the same thing: something large and solid planted in a swamp.

A single square in red

Water and Ground is one of the cleanest defensive combinations in the game, and it shares it with Quagsire. The difference between the two is what they use that resistance for. Quagsire uses it to endure and cause trouble; Swampert arrives with 110 Attack and uses it to stay on the field long enough to hit twice. The trade-off is the same for both: only one type threatens them, but it does so with quadruple damage, turning any Grass-type move, even a weak one, into a death sentence.

What it learns and when it learns it

The level-up list is poorer than its Attack stat suggests. The first thirty levels are spent on Tackle, Rock Throw at 9, Water Pulse at 20 and Rock Slide at 25, and the first respectable hit is Take Down at 30, which also deals recoil damage. Muddy Water appears at 42 and Hydro Pump at 63, both special, meaning they rely on its 85 Special Attack rather than its 110 Attack. Level 49 brings Screech and 56 brings Endeavor.

In other words, it learns no physical Ground-type attack by level. Earthquake, Waterfall, Aqua Tail and Ice Punch, the four moves that make sense for it, all come from TMs. Anyone playing through a normal game without going through the TM bag ends up with an underused attacker. Muddy Water, incidentally, was exclusive to its line in Generation III before being distributed to other species.

The Mega Evolution interlude

Mega Evolution suited it better than it suited many others. With the Swampertite, introduced in Omega Ruby and Alpha Sapphire, it changes Torrent for Swift Swim, and the species' structural problem—moving last—disappears as soon as it rains. It is the most direct solution that could be given to a Pokémon with 60 Speed and a type that appreciates rain for other reasons. The mechanic lasted for two generations of games and is not available in later titles, where it once again has to rely on its 60 Speed.

TCG cards

Showing 18 of 19 cards.

0%