Swampert in depth
From leaping fish to battering ram
The starting point is a mudskipper, the kind that leaves the water and drags itself through the silt using its pectoral fins; the Mud Fish Pokémon category says so plainly. An axolotl is added to that base, which accounts for the orange cheek fins that are external gills in an amphibian larva. The curious thing is that the line follows the same path as the real evolution of terrestrial vertebrates: from water to mud, and from mud to two legs.
The Japanese name, ラグラージ (Laglarge), combines «lagoon» and «large», and says nothing about the animal, only where it lives and how big it is. The English Swampert combines «swamp» with «rampart», although it can also be read as «expert». Both readings point to the same thing: something large and solid planted in a swamp.
A single square in red
Water and Ground is one of the cleanest defensive combinations in the game, and it shares it with Quagsire. The difference between the two is what they use that resistance for. Quagsire uses it to endure and cause trouble; Swampert arrives with 110 Attack and uses it to stay on the field long enough to hit twice. The trade-off is the same for both: only one type threatens them, but it does so with quadruple damage, turning any Grass-type move, even a weak one, into a death sentence.
What it learns and when it learns it
The level-up list is poorer than its Attack stat suggests. The first thirty levels are spent on Tackle, Rock Throw at 9, Water Pulse at 20 and Rock Slide at 25, and the first respectable hit is Take Down at 30, which also deals recoil damage. Muddy Water appears at 42 and Hydro Pump at 63, both special, meaning they rely on its 85 Special Attack rather than its 110 Attack. Level 49 brings Screech and 56 brings Endeavor.
In other words, it learns no physical Ground-type attack by level. Earthquake, Waterfall, Aqua Tail and Ice Punch, the four moves that make sense for it, all come from TMs. Anyone playing through a normal game without going through the TM bag ends up with an underused attacker. Muddy Water, incidentally, was exclusive to its line in Generation III before being distributed to other species.
The Mega Evolution interlude
Mega Evolution suited it better than it suited many others. With the Swampertite, introduced in Omega Ruby and Alpha Sapphire, it changes Torrent for Swift Swim, and the species' structural problem—moving last—disappears as soon as it rains. It is the most direct solution that could be given to a Pokémon with 60 Speed and a type that appreciates rain for other reasons. The mechanic lasted for two generations of games and is not available in later titles, where it once again has to rely on its 60 Speed.