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Official artwork of Swoobat

#0528

Swoobat

Gen V

Courting Pokémon

PsychicFlying

Pokédex entry · Black

It emits sound waves of various frequencies from its nose, including some powerful enough to destroy rocks.

Height
0.9 m
Weight
10.5 kg
Base EXP
149
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP67Attack57Defense55Speed114Sp. Def55Sp. Atk77
HP
67
Attack
57
Defense
55
Speed★
114
Sp. Def
55
Sp. Atk
77

Total 425

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP127174
Attack55119
Defense54117
Speed107182
Sp. Def54117
Sp. Atk73141
Total470850

About Swoobat

The Courting Pokémon carries courtship in its nose. Swoobat is a bat with blue fur, dark wings and a pink, heart-shaped snout. Its design recalls leaf-nosed bats and also incorporates traits of horseshoe bats and vampire bats, such as its visible fangs. It is 0.9 m tall and weighs 10.5 kg.

Its nose emits ultrasonic waves across many frequencies. Some are powerful enough to shatter concrete, although the effort leaves it exhausted and unable to fly for a while. During courtship, the male produces waves that lift the spirits of those who hear them. In some regions, the shape of its nose is considered a symbol of happiness.

It is the final stage of a two-species evolutionary line. It evolves from Woobat, which retains the same Psychic and Flying typing, when it reaches a friendship of at least 160 and levels up. Its twisted tail, ending in two small points, also lets it hang upside down while sleeping.

Combat analysis

×2

Weakness

ElectricIceRockGhostDark
×½

Resistance

GrassPsychic
×¼

Double resistance

Fighting
×0

Immunity

Ground

Swoobat in depth

A heart with wings

The design mixes a real bat with an image of affection. The heart-shaped snout calls to mind the idea of a heart-nosed bat, while the fur, fused ears and twisted tail give it a distinctive silhouette. There is also a visual detail tied to its biology: the nose looks like a rubber stamp, an idea that fit Heart Stamp, the move it was associated with in earlier generations.

The Japanese name, Kokoromori, combines kokoro, “heart”, with kōmori, “bat”. The English name Swoobat combines bat with swoop or swoon and retains the echo of Woobat, just as the Japanese keeps the relationship between Koromori and Kokoromori.

Evolution through affection

Swoobat debuted in Generation V, and the line kept an unusual idea for a bat species: it does not evolve at a fixed level, with a stone or through trading, but by reaching a minimum friendship level and then levelling up. In this, it resembles Crobat, another bat line whose final evolution depends on friendship.

It appeared in Pokémon Black and White, returned in the following generations and reached Pokémon Sword and Pokémon Shield. Throughout that journey, it retained its Psychic and Flying typing, although its move access changed between games. In Sword and Shield, it has access to Calm Mind, Stored Power and support options such as Taunt, as well as tutor moves like Expanding Force and Dual Wingbeat.

The Simple plan

The most recognisable combination is Simple with Calm Mind and Stored Power. A single Calm Mind boost raises two stats and starts Stored Power scaling; with several boosts, the move partly makes up for its Special Attack of 77. The problem is finding those turns. Defense 55 and Special Defense 55 leave little room against strong attacks, and its Rock weakness is especially punishing when switching in with hazards on the field.

Speed 114 changes the pace of its matchups. It lets Swoobat attack before many opponents without boosting its Speed, use Taunt against defensive teams or pivot out with U-turn before taking an unfavourable hit. Psychic and Air Slash cover its two main STAB options, but Dark-type Pokémon stop Stored Power and Electric-type Pokémon threaten it easily. Those answers should be removed before attempting a sweep.

A niche species

In competitive analyses from earlier generations, Swoobat is associated with lower-tier formats and offensive teams that need a fast attacker against opponents trying to boost. Unaware lets it ignore those boosts, while Simple offers a different win condition. Neither ability solves its poor physical bulk.

Outside organised battling, it performs best during the middle and latter parts of the adventure, once it knows Psychic or Air Slash and can take advantage of its Speed. Its Special Attack is enough to handle foes vulnerable to its STAB moves, but it should not be left in against Rock-, Ice-, Ghost-, Dark- or Electric-type attacks. Pokédex entries complete the picture with a concrete image: after emitting its most powerful waves, it needs time before it can fly again.

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