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Official artwork of Tentacruel

#0073

Tentacruel

Gen I

Jellyfish Pokémon

WaterPoison

Pokédex entry · Red

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Height
1.6 m
Weight
55 kg
Base EXP
180
Growth
Slow
Catch rate

60/255Medium

Friendship

70/255

Base stats

HP80Attack70Defense65Speed100Sp. Def120Sp. Atk80
HP
80
Attack
70
Defense
65
Speed
100
Sp. Def★
120
Sp. Atk
80

Total 515

High

EV yield +2 Sp. Def

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP140187
Attack67134
Defense63128
Speed94167
Sp. Def112189
Sp. Atk76145
Total552950

About Tentacruel

The official category promises a Jellyfish Pokémon and undersells it. Beneath the translucent bell is a dark body with a beak, visible eyes and eighty tentacles which, according to Pokédex entries, move independently of one another. That number is the basis of almost everything written about the species: the tentacles lengthen or shorten at will, spread out like a net to catch prey and immobilise it with a highly toxic substance that causes sharp, intense pain. It can hold up to eighty prey at once. It loses limbs as it ages.

The other feature is the red orbs on its head. They shine just before it unleashes an ultrasonic blast at everything around it, and the burst raises tremendous waves. One entry goes further and describes the effect on the entire sea: when several gather in large schools, the surrounding fish Pokémon disappear without a trace.

It is 1.6 m tall and weighs 55 kg. It completes a two-stage line — Tentacool evolves at level 30 and that's where the road ends, with no third form or regional variants. It lives in the sea. Wild specimens may be holding a Poison Barb.

Combat analysis

×2

Weakness

ElectricGroundPsychic
×½

Resistance

FireWaterIceFightingPoisonBugSteelFairy

Tentacruel in depth

Eighty tentacles and a Portuguese man o' war

The Japanese is descriptive and little more: ドククラゲ combines 毒 (poison) with 水母 (jellyfish). The English name put a bit more work into it, combining tentacle with cruel, and during development another name was considered, Man-O-War, pointing directly to the Portuguese man o' war. The reference fits better than a generic jellyfish: the Portuguese man o' war isn't an animal but a colony of organisms, with stinging tentacles that can measure dozens of metres and a floating bladder at the surface. Hence the translucent body, the independent tentacles and the habit of appearing in schools.

The red orbs have no biological equivalent. They're a design addition that serves as a signal — they shine when the creature gets agitated — and as an excuse for the ultrasonic blast described in the Pokédex entries.

What the Special Attack split did to it

In the first generation, it had a single Special stat of 120, and that number governed both the power of its special attacks and its resistance to special opponents. With Water and Poison on top, it was a Pokémon that hit hard and took special hits hard at the same time.

The second generation split that stat in two, and the distribution was unkind: 120 stayed in Special Defense, while Special Attack fell to 80. Suddenly, it stopped being an offensive threat and became what it still is today, a fast bulky Pokémon with mediocre damage output. Abilities arrived later, in the third generation, and Rain Dish later still as a hidden ability.

A resemblance that isn't a relationship

Paldea introduced Toedscruel, with the same bell-shaped silhouette and tentacles, the same general feel and no evolutionary connection: it is a convergent species of Ground and Grass type, a fungus that imitates a jellyfish. The joke works because the original was never exactly a recognisable marine animal.

In the water, the useful comparison is different. Toxapex fills the same role as a poisonous nuisance with much better defences and ridiculous Speed; Starmie shares Rapid Spin and high Speed but can actually hit hard. Its own niche is the 120 Special Defense combined with its ability to absorb Toxic Spikes, which neither of them offers.

How to play it in a normal playthrough

The level-up movepool is stingy and comes late. Bubble Beam at 24 and Water Pulse at 16 have to carry the entire middle of the game, because Surf doesn't appear until 46, Sludge Wave until 52 and Hydro Pump until 58. In between are two status moves that make up for its weak point: Acid Armor at 34 raises Defense by two stages, precisely the stat sitting at 65, while Screech at 20 drops the opponent's by another two.

Supersonic, at 12, is the standard confusion move with unreliable accuracy. And Reflect Type, available from level 1, copies the opponent's type, something that in a game against the AI is more useful for curiosity than for winning. The practical route goes through the TMs: Sludge Bomb, Ice Beam and Toxic cover almost everything a Water-type needs to cover.

TCG cards

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