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Official artwork of Tynamo

#0602

Tynamo

Gen V

EleFish Pokémon

Electric

Pokédex entry · Black

While one alone doesn’t have much power, a chain of many Tynamo can be as powerful as lightning.

Height
0.2 m
Weight
0.3 kg
Base EXP
55
Growth
Slow
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP35Attack55Defense40Speed60Sp. Def40Sp. Atk45
HP
35
Attack
55
Defense
40
Speed★
60
Sp. Def
40
Sp. Atk
45

Total 275

Low

EV yield +1 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP95142
Attack54117
Defense40101
Speed58123
Sp. Def40101
Sp. Atk45106
Total332690

About Tynamo

Electric eels and eel larvae inspire Tynamo’s design, whose white, elongated body resembles a marine fry. A yellow stripe runs along its sides, while its red, star-shaped mouth breaks up the simplicity of the overall design. Its resemblance to a larva also explains why it has such a small, underdeveloped form compared with its evolutions.

Its generating organ produces very little electricity when it is alone. That is why it moves in schools: when several individuals connect, the discharge reaches a power comparable to that of a lightning bolt. It also releases electricity when it is in danger, so the species combines limited offensive power on its own with a defensive response based on cooperation.

Tynamo occupies the first place in a line that continues with Eelektrik and ends with Eelektross. It evolves at level 39 and then needs a Thunder Stone to reach its final form. Its appearance as an electric larva is therefore tied to a very marked physical progression within the family.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Tynamo in depth

From larva to electric discharge

Tynamo’s design is based on an eel, specifically the larval stage of an eel, known for its thin, translucent body. The evolutionary line keeps that foundation, but each stage gains volume and a silhouette closer to that of an adult eel. The family’s design is credited to Yusuke Ohmura. In Tynamo, the electrical reference is concentrated in the yellow stripe on its body and its ability to emit discharges.

The English name combines tiny with dynamo, an electric generator. The Japanese シビシラス, Shibishirasu, includes shirasu, a word associated with white fry. Both versions point to the same idea: a tiny electric fish that has not yet reached its full development.

A species designed to move in groups

Pokédex entries insist that an isolated individual produces barely any energy. The dangerous discharge appears when several Tynamo connect, an image that fits their schooling behavior and explains why their electricity is presented as a collective force. It is not a creature that dominates its surroundings through size; it needs to come together for its offensive power to reach the level of a lightning bolt.

That concept is also reflected in its evolution. Eelektrik leaves behind its larval appearance and adopts a sturdier form, while Eelektross completes the line with a silhouette built to face much larger opponents. The progression turns a small source of electricity into a more fully developed-looking electric predator.

From its debut in Unova to its return in Paldea

Tynamo first appeared in the fifth generation and became associated with caves and electrically charged areas during its early appearances. It then went through a period of absence from several games before returning in Pokémon Scarlet and Pokémon Violet. On its return, Tera Blast gave it a tool it had not previously had for hitting certain Pokémon that could otherwise remain outside the reach of its Electric-type movepool.

This change is especially relevant because for much of its history, Ground-type Pokémon could switch into Tynamo without taking damage from its main moves. The combination of Tera Blast and Levitate does not turn it into a threat on its own, but it keeps its game plan from being as easy to block as it was in its first generations.

How to use it without asking too much of it

The most sensible way to use it is as a temporary team member during the adventure. Thunder Wave helps reduce the opposing Pokémon’s Speed, Spark provides consistent physical damage, and Charge Beam aims to improve Special Attack while wearing the opponent down. Levitate lets it switch into Ground-type attacks, provided the opponent has no alternative way to ignore the immunity.

In Little Cup, it has one clear trait: its ability removes its usual weaknesses, but its 40 and 40 defenses, together with its 35 HP, do not let it take advantage of that edge for long. Its limited coverage also matters. Knock Off broadens its targets, although 55 Attack is not enough to turn it into a serious physical attacker, and its 45 Special Attack leaves Charge Beam far from decisive hits. Its most realistic contribution lies in its Speed, paralysis, and the turns it gains thanks to Levitate.

TCG cards

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