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Official artwork of Watchog

#0505

Watchog

Gen V

Lookout Pokémon

Normal

Pokédex entry · Black

When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.

Height
1.1 m
Weight
27 kg
Base EXP
147
Growth
Medium
Catch rate

255/255Very easy

Friendship

70/255

Base stats

HP60Attack85Defense69Speed77Sp. Def69Sp. Atk60
HP
60
Attack★
85
Defense
69
Speed
77
Sp. Def
69
Sp. Atk
60

Total 420

Medium

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP120167
Attack81150
Defense66133
Speed73141
Sp. Def66133
Sp. Atk58123
Total464847

About Watchog

It looks like a shy burrowing animal, but it behaves like a lookout that wants to be noticed. The luminescent components of its body make its eyes and torso stripes glow, a signal it uses to intimidate rivals. It also keeps its tail raised when it detects a threat and spits out the seeds of the Berries it stores in its cheeks.

Its appearance combines traits of a groundhog with those of other small terrestrial mammals, such as a chipmunk or a meerkat. The yellow stripes resemble a reflective vest and reinforce the idea of an animal assigned to control the passage of others. Its ability to see in the dark fits that alerting role.

It occupies the second position in a short evolutionary line. The small Patrat develops a taller silhouette, a more aggressive stare and defensive tools tied to intimidation. The species retains the Normal type and stands out for accumulating control moves alongside direct physical attacks.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Watchog in depth

A lookout in a reflective vest

The design is based on a terrestrial rodent, mainly a groundhog, although it also shares traits with meerkats, chipmunks and prairie dogs. Its upright stance explains its role as a lookout. The yellow bands on its chest and tail look like a safety vest, while its glowing eyes and body turn a warning signal into part of its physical appearance.

The English name combines watch with groundhog. It also creates a sound-based play on watchdog and watch out, two expressions connected with surveillance and warning. The Japanese Miruhog combines miru, “to watch” or “to observe”, with groundhog. The idea is preserved in both languages: look before danger arrives.

From seeds to control

Pokédex entries present a creature that does not rely solely on its fangs. It stores seeds in its cheeks and spits them out when it spots an enemy, while tensing its tail to show that it has detected it. Its moves follow that logic of interruption: Confuse Ray, Hypnosis, Sand Attack and Thunder Wave aim to disrupt the opponent’s response before the exchange becomes direct.

In battle, however, that identity is better represented than executed. Analytic rewards attacking later, but its 60 HP and 69 defenses do not let it take many hits. Swords Dance fits its 85 Attack better; Nasty Plot exists as an alternative, although its 60 Special Attack leaves it at a disadvantage. Super Fang is its most reliable tool against high-HP targets, and Crunch stops it from relying entirely on Normal-type attacks.

An evolutionary line without detours

The line begins with Patrat, a lower-set form focused on observing. When it reaches level 20, the evolution takes on its upright silhouette and guardian role. There are no alternate forms or branches that change this progression. In an adventure, it is worth evolving it early if you want to make use of Hypnosis, Crunch and Super Fang during the middle stretch.

Its EV yield is 2 Attack, so defeating it fits physical training. It is easy to catch thanks to its catch rate of 255, and breeding in the Field Egg Group lets it be paired with many compatible terrestrial species. Its 20 Egg cycles do not make it an especially slow hatch.

What changed across the generations

Watchog debuted in Generation V as one of the rodents associated with Unova’s early routes. In the original versions of Black and White, its EV yield did not match the one listed in their sequels, a detail that changed within that same stage of the series. Later on, Ultra Sun and Ultra Moon retained its evolutionary line, Abilities and characteristic movepool.

Its competitive presence never took off. In low-level formats, it has been tested as a physical attacker with Analytic, combining a powerful Normal-type move with Hypnosis, Super Fang or coverage. The plan requires bringing it in after an ally has been sacrificed or through a slow switch, because it does not take strong attacks well. Faster opponents force it out, and Fighting-types can knock it out with ease; residual damage from burns, poison and hazards further reduces its opportunities.

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