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Official artwork of Wobbuffet

#0202

Wobbuffet

Gen II

Patient Pokémon

Psychic

Pokédex entry · Gold

It hates light and shock. If attack­ ed, it inflates its body to pump up its counter­ strike.

Height
1.3 m
Weight
28.5 kg
Base EXP
142
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP190Attack33Defense58Speed33Sp. Def58Sp. Atk33
HP★
190
Attack
33
Defense
58
Speed
33
Sp. Def
58
Sp. Atk
33

Total 405

Medium

EV yield +2 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP250297
Attack3493
Defense56121
Speed3493
Sp. Def56121
Sp. Atk3493
Total464818

About Wobbuffet

The okiagari-koboshi is a Japanese paper-mâché doll with a weighted base: you push it, it wobbles, and it rights itself. That is where this 1.3-meter, 28.5-kilogram blue lump comes from, with its half-closed eyes and arms always raised. The other design reference is a punching bag, which also responds when hit.

Pokédex entries insist on two things. The first is its black tail: it keeps it hidden at all costs, which is why it lives quietly in the dark, since it hates light and shaking. If it is attacked there, it stops holding back and tries to take the opponent down with Destiny Bond. The second is that it never strikes first; when it takes an attack, it swells up so the counterattack hits harder.

One entry breaks from the usual tone. When two or more cross paths, they start competing in endurance, and the contest can degenerate into a test of who can go the longest without eating — the Pokédex itself warns Trainers to keep an eye on it.

Its official category is the Patient Pokémon. It is the adult form of Wynaut, and the line ends there: two stages, no alternate forms.

Combat analysis

×2

Weakness

BugGhostDark
×½

Resistance

FightingPsychic

Wobbuffet in depth

The doll that gets back up

The Japanese name, Sōnansu, comes from rakugo comedian Sanpei Hayashiya's catchphrase: “sō nansu, okusan”, roughly “that's right, ma'am”. Hayashiya would finish it by putting a hand to his forehead, which is exactly the doll's pose. Its pre-evolution answers back: Sōnano sounds like “really?”, so the two Japanese names form a conversation.

English takes a different route. Wobbuffet combines wobble with buffet, meaning to strike, and also sounds a bit like “why bother?”. Wynaut, in the same joke, is “why not”. The pun survives in translation, which does not always happen.

Shadow Tag before and after

For three generations, this line had the ability to itself: until the fifth generation, no other Pokémon could have Shadow Tag. That changed with the arrival of Gothitelle, which does a similar job — trapping the opponent and dismantling defensive teams — but has actual offensive moves and the same weakness against fast teams.

The other major change came in the sixth generation, when Ghost-types began ignoring all trapping abilities and moves. Before that, being trapped meant being trapped. The useful comparison is Dugtrio and its Arena Trap, which only catches Pokémon that are on the ground; Shadow Tag had no such exception, and that is precisely why it has been suspended and debated so many times.

Telepathy, its Hidden Ability, prevents it from taking damage from its partner's attacks in Double Battles. It is the option to choose when you do not want to trap anyone, and in practice it is almost never chosen.

Eight moves and one TM

The full level-up list fits on one line: Counter, Destiny Bond, Safeguard, Mirror Coat, Amnesia, Splash, Charm and Encore. All at level 1. There is no progression, nothing else to learn later, and the only compatible TM in Brilliant Diamond and Shining Pearl is Safeguard again, which it already knew. It is one of the poorest movepools in the Pokédex, and not through carelessness: any decent offensive move would undermine the whole idea of the thing.

In a normal playthrough, that leaves it in a very specific place. It is no use for making progress along routes, because it cannot weaken anything by itself without being hit first, and with 33 Attack, any physical attacks it might learn would be useless anyway. It is useful for breaking a deadlocked battle against an opponent that hits hard from one side only: switch in, take the hit and send it back doubled. Amnesia raises Special Defense by two stages and makes that wait longer; Charm lowers the opponent's Attack and does the same on the physical side.

Jessie's

Outside the games, the most familiar specimen is Team Rocket's. Jessie got it in a trade in the episode “Tricks of the Trade”, and from then on it made a habit of coming out of its Poké Ball by itself, at the worst possible moment, to announce its own name. The character lasted for hundreds of episodes doing exactly that gag, which is more or less what it does in battle: show up, take the hit and do nothing else.

TCG cards

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