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Official artwork of Dugtrio

#0051

Dugtrio

Gen I

Mole Pokémon

Ground

Pokédex entry · Red

A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.

Height
0.7 m
Weight
33.3 kg
Base EXP
149
Growth
Medium
Catch rate

50/255Medium

Friendship

70/255

Base stats

HP35Attack100Defense50Speed120Sp. Def70Sp. Atk50
HP
35
Attack
100
Defense
50
Speed★
120
Sp. Def
70
Sp. Atk
50

Total 425

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP95142
Attack94167
Defense49112
Speed112189
Sp. Def67134
Sp. Atk49112
Total466856

About Dugtrio

It digs in the middle of battle, hides underground and suddenly bursts out where no one expects it; the Pokédex warns that you never know where it will surface. Outside battle, its job is different. The three heads emerged from a single body and think alike, so they dig in coordination and without rest to depths of up to 100 km, cutting through the hardest ground known.

They get along well. They only bicker every now and then, and always over the same thing: deciding which one gets to eat first.

The 0.7 m and 33.3 kg listed in the record apply only to what appears above ground. It is common on farms—turning over the soil is useful to anyone who cultivates it—and yet no one has ever seen the part of its body that remains buried. The official category, Mole Pokémon, describes less than it hides: an animal whose heads, pink nose and little else are all anyone knows.

It completes Diglett's evolutionary line at level 26, and that is where it ends. There is no third stage, no Mega Evolution, and the only type it has is Ground, with no secondary type. The Alolan form is another story, and changes rather more than just the color.

Combat analysis

×2

Weakness

WaterGrassIce
×½

Resistance

PoisonRock
×0

Immunity

Electric

Dugtrio in depth

A joke that also works in Japanese

The name has no hidden meaning: ダグトリオ is built from the same two English words as the Western version, dug (the past tense of “dig”) and trio. It is one of the few cases where Japan imported the pun instead of exporting it, and also one of the few that can be understood at a glance without knowing a single word of Japanese.

The design is just as literal. They are three Diglett with the same brown heads, the same black eyes and the same pink noses, arranged in a triangle. The joke lies in what is not drawn: the games have refused to show what is underneath since 1996, turning that blank space into the feature it is remembered for.

The generation when it stopped being harmless

It had 80 Attack for six generations. In the seventh, that was raised to 100, and its total went from 405 to 425. It was the boost it had been missing: with Arena Trap it could already catch an opponent, but it struggled to finish them before they could answer. After the increase, it started taking out in one hit things that had previously survived, and the format suffered enough for the ability to end up banned.

There is another historical detail that has faded over time. In Generation II, it and Diglett were the only two Pokémon able to learn Fissure. The move is still in the list, at level 54, and it is still what it always was: it either faints the target in one hit or misses, with no middle ground and the odds always against it.

The Alolan one wears steel hair

The regional form changes its typing to Ground and Steel and styles its hair into three golden locks that, according to its description, are fine, heavy metal filaments. Along with them comes an exclusive ability that lowers the Speed of anything that hits it with a contact move, something the Kanto version does not come close to having. Adding Steel completely changes its resistance chart, although it also introduces weaknesses to Fire, Water, Fighting and Ground.

Among excavators of the same type, the natural comparison is Excadrill: more HP, more Attack, more bulk and an ability that doubles its Speed in a sandstorm. Dugtrio wins none of those categories. What it has is the trap, and without it there is not much left to argue about.

How to use it without it falling apart

The practical rule is never to send it in to take a hit. Bring it in after one of your Pokémon has gone down, choose a target and attack. It can take a neutral hit if you are lucky, and none from Water, Grass or Ice. Substitute and Protect appear in its TM list because they are the only way to buy it a safe turn, and Stealth Rock is there for teams that would rather its turn on the field leave something behind instead of just one attack.

In Kanto's Diglett's Cave, it has been used for decades as an experience farm: constant encounters, a base Exp. yield of 149 and a trio of heads that rarely survives a well-chosen attack. It is still the place where most people have run into one.

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