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Official artwork of Yamask

#0562

Yamask

Gen V

Spirit Pokémon

Ghost

Pokédex entry · Black

Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.

Height
0.5 m
Weight
1.5 kg
Base EXP
61
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP38Attack30Defense85Speed30Sp. Def65Sp. Atk55
HP
38
Attack
30
Defense★
85
Speed
30
Sp. Def
65
Sp. Atk
55

Total 303

Medium

EV yield +1 Defense

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP98145
Attack3190
Defense81150
Speed3190
Sp. Def63128
Sp. Atk54117
Total358720

About Yamask

Like Duskull, Yamask is born from a soul tied to death, but it retains a physical reminder of the person it once was. Its mask represents the human face it had before dying and, according to Pokédex entries, it sometimes gazes at it through tears. It arose from spirits buried in tombs from ancient times and retains memories of its former life.

It spends its nights among ruins. It does not seek treasure or battle on instinct: it wanders with the mask in tow, as if trying to find someone capable of recognising its former face. This link to a human identity sets Yamask apart from other Ghost-type Pokémon with more monstrous appearances.

In its normal form, it is the first stage of its evolutionary line and evolves into Cofagrigus upon reaching level 34. In Galar, it has another form linked to a cursed clay tablet, which evolves into Runerigus through a condition based on taking damage. The mask remains central to the design, but it no longer represents only the memory of a human life.

Combat analysis

×2

Weakness

GhostDark
×½

Resistance

PoisonBug
×0

Immunity

NormalFighting

Yamask in depth

A mask with a memory

Yamask's design refers to a funerary mask and the image of the Egyptian ba, a soul represented with human features. Its silhouette also recalls the Eye of Horus, while the object it drags behind it appears to be a death mask separated from the body. This combination explains why the character is not simply a ghost: it retains a specific face, a history and the need for someone to recognise it.

The Japanese name, デスマス (Desumasu), combines death and mask. The English name directly retains the word mask, the visual element that best sums up the species. The mask is not an interchangeable accessory. It is the face it had before dying.

From Unova's tombs to Galar's ruins

Yamask debuted in Generation V as a Ghost-type Pokémon associated with buried human spirits. Its Unova entries insisted on two details: it retains memories of its former life and cries when looking at the mask. In Generation VI, the same interpretation was maintained through recycled entries, while Generation VII did not give it any entries of its own.

In Generation VIII, it appeared in Galar with a regional form. The cursed clay tablet changes the species' appearance and sets up a different evolution, Runerigus. The normal form leads to Cofagrigus, a living sarcophagus; the Galarian form leads to an engraved stone figure. Both paths start from the same idea, but each transforms the human memory into a different funerary object.

Defence, contact and slowness

Defence 85 is the stat that dictates its use. Yamask switches in more effectively against physical attacks that are not Dark- or Ghost-type, activates Mummy if it receives a contact move and responds with Will-O-Wisp to cut the opponent's Attack. It should not be sent against special attackers: its HP 38 and Special Defence 65 leave little room for error when the hit gets past its resistances.

Speed 30 lets it take advantage of Trick Room, but it also means that many threats move first and weaken it before it can use a support move. Shadow Ball is its most straightforward Ghost-type special attack. Hex works best after Will-O-Wisp, while Toxic Spikes adds pressure to the opponent's switches. Destiny Bond can force a trade when it can no longer stay on the field.

The limits of the mummy

Mummy is useful against Abilities that depend on contact, but it does not turn Yamask into a universal wall. The opponent can attack it from a distance, exploit its lower Special Defence or use Dark-type moves that hit its weakness. Its limited recovery also means every switch-in has to be measured: taking residual damage several times quickly reduces the number of turns available.

In a normal match, it works best when it blocks a Normal- or Fighting-type move, burns the physical attacker and prepares the field with Toxic Spikes. If the battle drags on, Curse and Destiny Bond let it turn the cost of staying on the field into pressure on the opponent. The mask keeps staring at its former face even after the battle is over.

TCG cards

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