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Official artwork of Zarude

#0893

Zarude

Gen VIII

Rogue Monkey Pokémon

Mythical
DarkGrass

Pokédex entry · Sword

Within dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.

Height
1.8 m
Weight
70 kg
Base EXP
300
Growth
Slow
Catch rate

3/255Very hard

Friendship

0/255

Base stats

HP105Attack120Defense105Speed105Sp. Def95Sp. Atk70
HP
105
Attack★
120
Defense
105
Speed
105
Sp. Def
95
Sp. Atk
70

Total 600

Elite

EV yield +3 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP165212
Attack112189
Defense99172
Speed99172
Sp. Def90161
Sp. Atk67134
Total6321040

About Zarude

They live in packs in the jungle, and their aggression makes other Pokémon in the area afraid of them. The vines that sprout from their bodies are not ornamental: when they shed, they nourish and fertilize the forest floor. This detail links their ape-like appearance to a function associated with vegetation, while their fangs, claws, and dark fur reinforce their territorial nature.

The design recalls a baboon or mandrill, with vines that help it move among the trees and reach food. Its Japanese name, ザルード, is written the same way as Zarude in English. Its name combines the idea of a monkey with that of a rough or aggressive creature. The Dada Zarude form shows another side of the species, linked to care and protection, but it does not alter its place in the evolutionary line: Zarude does not evolve and does not come from another species.

Combat analysis

×4

Double weakness

Bug
×2

Weakness

FireIceFightingPoisonFlyingFairy
×½

Resistance

WaterElectricGrassGroundGhostDark
×0

Immunity

Psychic

Zarude in depth

A jungle ape with a botanical function

Its body combines traits of a baboon or mandrill with a system of vines that grow from its limbs and other parts of its body. The species uses them to move through trees, attack, and reach food, but the Pokédex entries add an unusual consequence: shed vines enrich the forest floor. The idea fits its Grass typing without turning it into a gentle creature. It lives in packs, and its aggression intimidates other jungle Pokémon.

The Japanese name ザルード and the English name Zarude share the same form. Zarude combines saru, “monkey” in Japanese, with rude in English. The result describes both the animal basis of the design and its temperament. Dada Zarude introduces the contrast: it remains the same species, but represents an individual that leaves its pack to care for a human child.

A singular species with no evolution

It arrived in Generation VIII as a Mythical Pokémon and has neither a pre-evolution nor an evolution. Its position alongside Urshifu and Regieleki in the regional Pokédex of the Isle of Armor places it among species that do not form a conventional evolutionary chain. In Scarlet and Violet, it does not appear as an ordinary catch: its presence depends on a transfer or an event distribution.

The Dada form is not an evolution or a battle transformation either. It is a variant linked to a specific story and retains the same functional profile. That is why it is useful to distinguish between the rarity of obtaining it and the actual variety of its forms: there are two registered forms, but not two growth stages.

The gap between power and safety

Its spread of 105 HP, 120 Attack, 105 Defense, and 105 Speed gives it a resilient physical profile. It does not hit as hard as Rillaboom when the latter takes advantage of its field resources, but it combines Grass pressure with Dark- and Fighting-type attacks more effectively. Compared with other apes such as Passimian, it adds recovery and more useful special bulk, although it pays for that flexibility with a more awkward list of weaknesses.

In standard battles, it works best when it switches in against Water, Ground, Ghost, Electric, or Grass and forces a switch. Knock Off punishes the opponent by removing its item; U-turn lets it leave after the hit; and Power Whip uses its high Attack to pressure anything that does not resist Grass. Swords Dance turns a free turn into a real threat, but it needs its team to clear the way.

Sun, vines, and turns that cannot be wasted

Sunny Day improves the context for Leaf Guard and allows a set featuring Synthesis or Jungle Healing. It is not wise to activate sun without thinking: it also boosts opposing Fire-type attacks, one of Zarude’s weaknesses. Solar Blade and Solar Beam offer power, although the former fits its Attack better and the latter its Special Attack, which is clearly lower.

Switching in against Fairy, Bug, Fire, Ice, Fighting, Flying, or Poison is a bad idea and requires planning the switch before attacking. Its lack of a straightforward option for fixing those weaknesses matters more than its base stat total. The result is a species capable of opening holes and recovering health, but one that needs support to avoid losing turns whenever a threat with the right coverage appears.

TCG cards

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