Blissey in depth
Happinas, or a nurse named after bliss
The Japanese name, ハピナス (Happinas), combines the English words happiness and nurse. The second half explains the entire design: the marsupial pouch, the hair gathered like a nurse's cap, the expression of approaching someone who's ill. The English Blissey settles for bliss plus the -sey ending inherited from Chansey, and other languages play with the same idea—the French Leuphorie combines l'œuf with euphorie, while the German Heiteira is built from heiter, «cheerful», on the German name for Chansey.
What's interesting is that the nurse is also the pantry. The Pokédex entries describe a being that distributes food made from its own body and uses it as emotional medicine, not as nourishment. That double reading doesn't exist in any other line.
A friendship counter that dropped from 220 to 160
Friendship-based evolution was one of the second generation's new features, and for a long time the threshold was 220 out of 255, a figure that forced you to walk the Pokémon around for hours, give it vitamins, and avoid letting it faint. Starting in the eighth generation, the bar was lowered to 160, which is the current threshold. With a base friendship of 140, the distance left to cover has become short.
The other major change came from below. When the fourth generation added Happiny, the line came to require a held item, the Oval Stone, and a specific time window for the first jump. It's one of the few chains where every step works under a different rule.
Soft-Boiled, a move from the family
Soft-Boiled is an unusual case: this line is the only one that learns it by leveling up, at level 44. Restoring half of its HP when the base is 255 means returning more health per turn than almost any other resource in the game, and that's the real reason the species has always been a problem for teams that rely on piling up damage gradually.
The TM list contains things that don't fit the stat sheet at all. It can learn Giga Impact, Focus Punch, and Earthquake, all with more than 100 physical power, and with 10 Attack none of them does anything. Hyper Beam and Fire Blast at least make use of 75 Special Attack, which is mediocre but exists. The useful repertoire is in another column: Light Screen at level 36, Helping Hand at 32, Healing Wish at 52.
Compared with what looks similar
Against Chansey, the spread changes more than the numbers suggest. Chansey has 250 HP and 105 Special Defense against the evolution's 255 and 135, but it keeps 5 physical Defense and, above all, remains an intermediate stage, with everything that implies for items that boost unevolved Pokémon. Evolving isn't always the automatic choice it seems.
Against a wall like Snorlax, also Normal-type and also with an absurdly large HP bar, the difference lies in the axis: the former spreads its bulk between the physical and special sides and can hit back as well; the latter covers only one side and hits for nothing. Level 20, Fling; level 48, Last Resort. Two moves that arrive late and that almost nobody ever gets to use.