Back to the Pokédex
Official artwork of Chansey

#0113

Chansey

Gen I

Egg Pokémon

Normal

Pokédex entry · Red

A rare and elusive POKéMON that is said to bring happiness to those who manage to get it.

Height
1.1 m
Weight
34.6 kg
Base EXP
395
Growth
Fast
Catch rate

30/255Hard

Friendship

140/255

Base stats

HP250Attack5Defense5Speed50Sp. Def105Sp. Atk35
HP★
250
Attack
5
Defense
5
Speed
50
Sp. Def
105
Sp. Atk
35

Total 450

High

EV yield +2 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP310357
Attack962
Defense962
Speed49112
Sp. Def99172
Sp. Atk3695
Total512860

About Chansey

Officially classified as the Egg Pokémon, and for once the label undersells it by being so literal. The pouch on its belly produces eggs every day, and everything else follows from that: the Pokédex says it hands them out to injured people out of sheer compassion, and that their nutritional value is so high that “even someone who isn’t hungry will eat them in the blink of an eye.”

Being a walking pantry comes at a price. Other Pokémon go after those eggs, and the more recent entries explain that it has developed great speed to escape them — hence its reputation for rarity: it’s not that it’s hard to see, it runs away before you can get close. Anyone who comes across one can consider themselves lucky, according to the Pokédex itself.

It is 1.1 metres tall and weighs 34.6 kilograms, the kind of figures you’d expect from something huggable rather than a threat. It occupies the middle stage of a three-member line: below Happiny, which carries a round stone as a substitute egg, and above Blissey. All three are pure Normal types, and all three share the same lopsided stat spread, with mountains of HP and 5 miserable points of Attack and Defense.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Chansey in depth

A name that is a gamble

In Japanese, it is called ラッキー, which is “lucky” written in katakana, with no extra twist. The English Chansey pulls the same thread from another angle, playing on chance. The idea of luck has been attached to the species since day one, and the games developed it through items: the Lucky Egg, which increases experience gained, and the Lucky Punch, which raises the critical-hit ratio and which no other Pokémon can make use of. Both appear held by wild specimens, alongside the Oval Stone.

The other pillar of its design is the infirmary. The anime associated the species with Nurse Joys and Pokémon Centers, and that reading fed back into the games through its move roster: Life Dew at level 12, Heal Pulse at 28, Soft-Boiled at 44, and Healing Wish at 52, all designed to keep someone else alive.

What arithmetic did to it

In Generation I, Special was a single stat that worked both for attacking and resisting, and Chansey had 105. When that figure was split in two, it kept 105 Special Defense and a measly 35 Special Attack, which is what it has today. It lost any pretence of being offensive and gained a clear identity.

The second change came from an item. Eviolite multiplies both defenses by 1.5 for a Pokémon that can still evolve, and applied here it produces an odd figure: 105 × 1.5 is 157.5 effective Special Defense, above the 135 that Blissey keeps forever. Defense is still 5, and multiplying 5 by 1.5 fixes nothing, but the comparison with its own evolution stopped being obvious. Blissey brings 255 HP and 135 Special Defense with its item slot free; Chansey brings lower base stats and makes up for it with Eviolite equipped.

Fast on paper, slow in practice

There is a funny contradiction between what the Pokédex says and what the stats say. Entries from the later generations insist that it developed great speed to flee egg thieves, and its base Speed is 50. In Generation I, that figure was enough to outrun quite a few things; today it leaves it behind almost everything that moves, and its answer to a fast opponent is Thunder Wave, not moving first.

The TM list does not help you read it as an attacker, either. It can learn Hyper Beam, Giga Impact, Thunder, Fire Blast, Earthquake, and Focus Blast, all with powers between 100 and 150, and none of them do anything with 5 Attack and 35 Special Attack behind them. It is a catalogue of moves that exist on paper and nobody uses. Last Resort, at level 48, has 140 power and only works if the opponent has already exhausted all its PP: even its strongest hit comes with conditions.

TCG cards

Showing 18 of 27 cards.

0%