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Official artwork of Camerupt

#0323

Camerupt

Gen III

Eruption Pokémon

FireGround

Pokédex entry · Ruby

CAMERUPT has a volcano inside its body. Magma of 18,000 degrees F courses through its body. Occasionally, the humps on this POKéMON’s back erupt, spewing the superheated magma.

Height
1.9 m
Weight
220 kg
Base EXP
161
Growth
Medium
Catch rate

150/255Easy

Friendship

70/255

Base stats

HP70Attack100Defense70Speed40Sp. Def75Sp. Atk105
HP
70
Attack
100
Defense
70
Speed
40
Sp. Def
75
Sp. Atk★
105

Total 460

High

EV yield +1 Attack · +1 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP130177
Attack94167
Defense67134
Speed40101
Sp. Def72139
Sp. Atk99172
Total502890

About Camerupt

A Bactrian camel whose two humps have turned into volcanoes. The Pokédex doesn't leave it as a metaphor: one of its entries explains that those humps came from a deformation of its bones, and that it spits liquid magma through them when it gets angry. Another raises the stakes and talks about magma at 10 000 °C running through its body. A third pins down the eruption schedule — every ten years, or whenever it loses its temper. Its mood is the timer.

It arrived with Ruby and Sapphire, in a region whose story revolves around a volcano and a team determined to expand the land at the expense of the sea. It fits in for the obvious reason: according to its own entry, it lives in craters, and the habitat assigned to it by the game is the mountain.

It stands 1.9 metres tall and carries 220 kilos on four short legs, which is part of why it moves the way it does. Its official category is the Eruption Pokémon.

It closes a two-stage evolutionary line, with no third stage. It evolves from Numel at level 33, and what it gains in the change is visible at a glance: Numel has one hump, like a dromedary; this one has two, and both of them smoke.

Combat analysis

×4

Double weakness

Water
×2

Weakness

Ground
×½

Resistance

FirePoisonBugSteelFairy
×0

Immunity

Electric

Camerupt in depth

More camel than bomb

The Japanese name, バクーダ, combines 爆弾 (bakudan, bomb) with 駱駝 (rakuda, camel), and the whole creature is described there before you even see it. English does the same with less grace and more clarity: camel stuck onto erupt.

The zoological basis is a Bactrian camel, the two-humped one, and the entire evolution consists of that arithmetic. Numel is a dromedary with a single hump and a tendency to doze; the level 33 result doubles the number of humps and turns them into craters. It's one of the most literal evolutions in the game.

Omega Ruby's single crater

It received a Mega Evolution in Generation VI, in Omega Ruby and Alpha Sapphire. The visual change goes in the opposite direction to the normal evolution: the two humps merge into a single, much larger volcano, and it's active. The types don't change — it remains Fire and Ground — but the Ability becomes Sheer Force, which raises the power of all moves with secondary effects at the cost of cancelling those effects.

You can see that more clearly in its movepool than you might expect. Earth Power loses its chance to lower the opponent's Special Defense and hits harder; Fire Blast and Flamethrower lose the burn chance and hit harder; Heat Wave stops burning. What it doesn't fix is the usual problem, because Mega Evolution lowers its Speed even further. Those games also distributed Maxie's Camerupt through an event, Maxie being the leader of Team Magma.

The stretch between 33 and 46

There is an awkward gap in a normal playthrough. It evolves at 33 with Earth Power already learned at 26, but its best physical Ground move until level 46 is Bulldoze, with 60 power, learned at 12. Thirteen long levels waiting for Earthquake, and in the meantime it's better to lean on the special side: Lava Plume at 22 and Incinerate at 15 carry it through the stretch well.

The status moves it learns by level have a trick to them. Amnesia, at 19, fixes its Special Defense, which is its less-bad side. Curse, at 29, raises Attack and Defense at the cost of Speed — and with a base 40, the price is almost free, because when you're at the bottom anyway, turn order makes no difference. Yawn, at 39, handles captures and gets anything it can't break off the field. It also has Fissure in its level 1 list, and that move misses much more often than it hits.

Neither the snail nor the tortoise

Hoenn brought three slow, sturdy Fire types, and it's worth not mixing them up. Torkoal is pure Fire, with much higher Defense and no Ground coverage. Magcargo splits its typing between Fire and Rock, which adds weaknesses instead of removing them. The camel is the only one of the three that gains an immunity to Electric and hits with a type that nothing resists in combination with its own.

The price of that immunity is the steepest in the catalogue: a Swampert, or anything else with a decent Water attack, wipes it off the field before it gets to move.

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