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Official artwork of Cetoddle

#0974

Cetoddle

Gen IX

Terra Whale Pokémon

Ice

Pokédex entry · Scarlet

This species left the ocean and began living on land a very long time ago. It seems to be closely related to Wailmer.

Height
1.2 m
Weight
45 kg
Base EXP
67
Growth
Medium slow
Catch rate

150/255Easy

Friendship

50/255

Base stats

HP108Attack68Defense45Speed43Sp. Def40Sp. Atk30
HP★
108
Attack
68
Defense
45
Speed
43
Sp. Def
40
Sp. Atk
30

Total 334

Medium

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP168215
Attack65132
Defense45106
Speed43104
Sp. Def40101
Sp. Atk3190
Total392748

About Cetoddle

Like Wailmer, Cetoddle has the rounded body of a baby cetacean, but its shape is designed for getting around on land. Its design brings to mind an Arctic whale, with beluga and narwhal traits, as well as the gangly proportions of a small child still learning to walk. The Land Whale Pokémon category sums up the idea: a marine creature adapted to an icy, land-based environment.

Its white body, large head and small forehead horn give it an easy-to-recognise silhouette. The Japanese name, Arukujira, combines the Japanese words for “walk” and “whale”, while the English name combines the reference to cetaceans with the idea of walking clumsily. Its Ice typing fits the polar environment that inspires its appearance.

It occupies the first stage of its evolutionary line. Using an Ice Stone evolves it into Cetitan, which keeps the land-whale theme and develops a much greater presence.

Combat analysis

×2

Weakness

FireFightingRockSteel
×½

Resistance

Ice

Cetoddle in depth

A whale that learned to walk

The visual basis comes from several Arctic cetaceans. Its broad body recalls a bowhead whale, its white colour and large head evoke a beluga, and its forehead horn refers to the narwhal. The other clear reference is small children: the short legs, upright stance and Japanese name literally describe “a whale that walks”.

That idea reverses the natural history of cetaceans. In the real world, their ancestors were land animals that adapted to the water; here, Cetoddle represents a marine creature that has left the ocean to manage on frozen land. The concept also explains why its design does not have the streamlined shape of a swimming whale.

From small roller to ice giant

Cetoddle debuted in Generation IX and evolves with an Ice Stone, with no intermediate levels or friendship conditions. Its line ends with Cetitan, which keeps the colour, horn and polar-cetacean theme, but changes the compact appearance of a young Pokémon for that of an adult land whale.

Its history across generations is short because it was born in Pokémon Scarlet and Pokémon Violet. It does not carry over changes to its Abilities, stats or forms from earlier games. That makes it easy to read as a self-contained design from the start: the first stage presents the clumsiness, and the development comes with the evolution.

What it shares with other Ice-type young Pokémon

The closest comparison in the series is Spheal: both start from a baby marine creature, have a round silhouette and prioritise HP over Speed. Cetoddle differs through its upright stance and its much more usable physical Attack. It also resembles other first-stage Ice species in relying on coverage moves to make up for an awkward defensive typing.

In a normal playthrough, it works best while team options are still limited. Its HP, 108, let it take neutral hits that would knock out a frailer attacker, and Thick Fat reduces Fire- and Ice-type damage. It is best kept away from Fighting-, Rock- and Steel-type matchups, and it should not be left exposed to fast opponents: its 43 Speed is not enough to fix that weakness.

The Belly Drum plan

Its most defined use appears in Little Cup with Belly Drum and Trick Room support. After activating Belly Drum, Icicle Spear, Icicle Crash or Ice Spinner make use of its physical Attack, while Superpower broadens its coverage. The strategy requires removing Ice-resistant opponents beforehand and keeping enough support in place for it to attack before going down.

Sheer Force offers another offensive route, but it does not fix its defenses or Speed. Earthquake, Knock Off and Body Press help against specific targets, although every slot devoted to coverage reduces its ability to set up or restore HP with Rest. In battles without Trick Room, its size is deceptive: it takes more punishment than it looks like it should, but it rarely controls the pace of the fight.

TCG cards

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