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Official artwork of Dedenne

#0702

Dedenne

Gen VI

Antenna Pokémon

ElectricFairy

Pokédex entry · X

Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.

Height
0.2 m
Weight
2.2 kg
Base EXP
151
Growth
Medium
Catch rate

180/255Easy

Friendship

70/255

Base stats

HP67Attack58Defense57Speed101Sp. Def67Sp. Atk81
HP
67
Attack
58
Defense
57
Speed★
101
Sp. Def
67
Sp. Atk
81

Total 431

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP127174
Attack56121
Defense55119
Speed95168
Sp. Def64130
Sp. Atk77146
Total474858

About Dedenne

0.2 m tall and weighing 2.2 kg: the size of a small creature that nevertheless steals electricity from outlets and power stations. Dedenne has the body of a dormouse, with features from other rodents, and its whiskers resemble a television antenna. Its tail works like a cable: it absorbs energy and stores it so it can fire it through the lower whiskers, which generate electricity, while the upper ones sense its surroundings.

Pokédex entries describe it as an opportunistic animal. It sneaks into houses to feed from outlets and also takes energy from other Pokémon. The electricity bill gives away when it has been there. Its whiskers let it send and receive waves over long distances, so colonies can share information about food and sources of electricity without needing to approach them.

The Fairy type fits the image of the small rodent associated with the Tooth Fairy, while the antennae explain its Electric type. Dedenne first appeared in Generation VI and does not evolve or come from another species. Its evolutionary line begins and ends with it.

Combat analysis

×2

Weakness

PoisonGround
×½

Resistance

ElectricFightingFlyingBugDark
×0

Immunity

Dragon

Dedenne in depth

A rodent connected to the grid

The design is based on a dormouse, with details that also call to mind a hamster or a jerboa. The long tail and whiskers are not merely decorative features: they make Dedenne look like a creature designed around household electricity. The upper whiskers act as sensors and the lower ones produce discharges, a separation that fits the Pokédex entries about communication and energy generation.

The Japanese name, Dedenne, keeps the same form in English. Its origin combines references to electricity, the dormouse and “antenne”, the French word for “antenna”. The Fairy type adds another layer to the concept: in French tradition, the Tooth Fairy is known as La Petite Souris, so a small electric rodent associated with houses fits that image.

A species that kept gaining tools

Dedenne debuted in Generation VI as a species with no evolution and kept that structure in later releases. Its earliest entries already established its two main traits: it steals electricity from outlets and power stations, and it communicates with other specimens through waves. Later descriptions expanded on the social behaviour, explaining that it shares the locations of food and new energy sources with its companions.

Its movepool has also changed between generations. In older versions it had access to support and move-tutor resources that later became unavailable, while in Scarlet and Violet its repertoire focuses on paralysis, repositioning, recovery and attacks of both its types. The species returned in later games after being absent from some interim releases, and keeps the same form in all of them.

The little Electric type against its rivals

It shares the electric-rodent profile with Pikachu, Pachirisu and Emolga, but their roles are not the same. Dedenne is faster than many of its relatives and adds the Fairy type, which completely changes matchups against Dragons. In return, it lacks the power and durability needed to stay at the centre of the battle for long.

Its Speed stat, 101, encourages an active approach: switch in against a target that cannot threaten it, paralyse it with Nuzzle and leave with Volt Switch. Parabolic Charge lets it recover some of the damage it has taken and punishes opponents that do not resist Electric. Play Rough is useful against Dragons, but its physical category clashes with its 58 Attack. Thunder is reserved for situations where the power is worth the risk of missing.

How to use it without asking for miracles

In a normal playthrough, it works best as a fast support attacker rather than a finisher. Nuzzle can cripple a fast opponent, Volt Switch keeps control of the pace and Parabolic Charge extends its time on the field if the target takes neutral damage. Against teams with Ground-type attacks, you have to protect it or switch it out: its 57 and 67 defences do not leave much room for improvising entries.

Cheek Pouch makes sense with Berries that activate useful effects and offset the damage it takes, while Pickup is more practical during the adventure than on a competitive set. Magnet Rise, obtained through breeding, temporarily covers its most dangerous weakness, but it costs a turn and does not fix its overall fragility. Dedenne can annoy opponents, speed up the battle and open gaps; it cannot afford prolonged exchanges.

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