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Official artwork of Pikachu

#0025

Pikachu

Gen I

Mouse Pokémon

Electric

Pokédex entry · Red

When several of these POKéMON gather, their electricity could build and cause lightning storms.

Height
0.4 m
Weight
6 kg
Base EXP
112
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP35Attack55Defense40Speed90Sp. Def50Sp. Atk50
HP
35
Attack
55
Defense
40
Speed★
90
Sp. Def
50
Sp. Atk
50

Total 320

Medium

EV yield +2 Speed

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP95142
Attack54117
Defense40101
Speed85156
Sp. Def49112
Sp. Atk49112
Total372740

About Pikachu

The two red pouches on its cheeks aren’t a colour marking: they’re where it stores electricity. According to Pokédex entries, they recharge at night while it sleeps, and sometimes, freshly woken and still half-asleep, it lets off a discharge by accident. If too much time passes without letting it out, the accumulated charge causes it stress.

Forty centimetres, six kilos, and the behaviour of a young, nervous animal. It raises its tail to keep watch over its surroundings, a posture that leaves it exposed: that’s exactly how lightning strikes it. And when it encounters something it doesn’t know, the first thing it does is electrocute it. The scorched Berries found lying around the forest are its work; it doesn’t always gauge the intensity of what it releases. One entry seriously mentions a project to gather lots of specimens and use them to set up a power station.

Its official category is Mouse Pokémon, although its silhouette and puffed-up cheeks point more towards a squirrel. It occupies the middle link in a three-stage line: below it is Pichu, the baby that hurts itself every time it discharges, and above it is Raichu, where that control problem has already been solved.

Combat analysis

×2

Weakness

Ground
×½

Resistance

ElectricFlyingSteel

Pikachu in depth

The daifuku that ended up as a mouse

Atsuko Nishida’s first sketch wasn’t a rodent. It was an elongated daifuku with two ears poking out, and the black-tipped ears are what survived from it. Nishida reworked the design using a squirrel as reference, an animal she was obsessed with at the time, and that’s where the cheeks come from: squirrels store food in them, while this one stores volts. Satoshi Tajiri was the one who later decided to classify it as a mouse.

The Japanese name, ピカチュウ, combines two onomatopoeias: ピカピカ (pikapika), the shine or flash, and チュウ (chū), the squeak of a mouse. The name wasn’t translated for the West, which was unusual in Generation I, and today it’s one of the few that sounds the same in every language.

In a 2018 interview, the designers said that the line was meant to have a third stage above Raichu, called Gorochu, with fangs and two horns. It was cut during the development of Pokémon Red and Green.

Ten extra points and an item all to itself

Generation VI handed out improvements to a group of Kanto species that had fallen behind, and this one got two: Defense rose from 30 to 40 and Special Defense from 40 to 50. A modest adjustment that doesn’t change the underlying problem, because its 35 HP remains untouched.

The real fix is the Light Ball, an item that only works in its hands. The idea isn’t exclusive: Marowak has Thick Club, which also doubles its Attack and also turns an ordinary Pokémon into something that hits harder than it should. The difference is that Marowak can take hits and this one can’t.

Seventeen versions of the same thing

It has seventeen registered forms, and none of them changes its stats. There are the five costume forms that arrived with the Hoenn contests — Rock Star, Belle, Pop Star, Ph.D. and Libre —, the collection of caps that recreates the anime protagonist’s hat in each region, from the original through Alola and the World Cap, and Gigantamax, with its tail turned into a lightning bolt and an appearance straight out of Generation I.

That mascot status has a curious side effect within the universe itself: Mimikyu exists precisely because a Pokémon decided to dress up as this one with an old rag so that someone would love it. It’s the only species designed around another Pokémon’s popularity.

In a normal playthrough, the run is short but comfortable. Thunder Wave at 4 paralyses almost anything it comes across, Spark at 20 gives it a decent physical attack for its level, and Iron Tail at 28 handles Rock and Fairy types. The real jump comes at 36 with Thunderbolt. The temptation to use the Thunder Stone too early is strong and usually ends badly.

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