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Official artwork of Druddigon

#0621

Druddigon

Gen V

Cave Pokémon

Dragon

Pokédex entry · Black

It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.

Height
1.6 m
Weight
139 kg
Base EXP
170
Growth
Medium
Catch rate

45/255Medium

Friendship

70/255

Base stats

HP77Attack120Defense90Speed48Sp. Def90Sp. Atk60
HP
77
Attack★
120
Defense
90
Speed
48
Sp. Def
90
Sp. Atk
60

Total 485

High

EV yield +2 Attack

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP137184
Attack112189
Defense85156
Speed47110
Sp. Def85156
Sp. Atk58123
Total524918

About Druddigon

Druddigon’s red face is harder than rock and serves both to ram into things and to force its way through narrow tunnels. Its blue body, leaf-shaped wings and sharp claws make it look like a reptilian dragon, but its behaviour is closer to that of a territorial predator than a majestic creature.

It lives in caves and uses tunnels dug by Diglett and Dugtrio to wait for prey to pass nearby. It does not dig its own shelter: it occupies those of other Pokémon and treats them as dens. It is cunning, ruthless and fast in cramped spaces, where it chases its prey with its claws extended.

Its wings are not particularly useful for flying. They absorb the sun’s rays and keep its body warm; if its temperature drops too much, it loses its mobility. Druddigon belongs to the Cave Pokémon category, measures 1.6 m and weighs 139 kg. It has no evolutions or alternate forms, so it occupies an isolated position within its evolutionary line.

Combat analysis

×2

Weakness

IceDragonFairy
×½

Resistance

FireWaterElectricGrass

Druddigon in depth

A dragon with a lizard’s head

Druddigon’s design combines a European cave dragon with the red-headed rock agama, a real lizard whose most visible feature matches the species’ scarlet head. Its rough skin, small wings and numerous spikes reinforce a silhouette that is more terrestrial than aerial. The idea that it remains motionless when it gets cold adds a gargoyle or stone-creature reading: it is not a literal transformation, but it explains why the sun’s heat is vital.

The English name combines dragon with ruddy, a word associated with a reddish colour. Its Japanese name, クリムガン —Crimgan—, comes from crimson and dragon; its ending has also been linked to Japanese terms for “face” or “rock”. The red, hardened face brings those two ideas together without needing an evolution to develop them.

An isolated design in Unova

Druddigon debuted in the fifth generation as a Dragon with no secondary type and no evolutionary line. That position sets it apart from dragons such as Gabite, which is part of an evolutionary chain, and Haxorus, another pure Dragon from Unova focused on physical damage. It shares the Cave Pokémon category with Gabite, but its concept places more emphasis on occupying other Pokémon’s tunnels and on becoming immobile when it gets cold.

The Pokédex entries gradually fleshed out that behaviour. They first highlight the hardness of its face, its claws and the way it warms itself with its wings. Later, they introduce its theft of tunnels dug by Diglett and Dugtrio and its sly nature. In the games set in Galar, it returned with a movepool that retained its main physical attacks and added tutor options such as Draco Meteor, Scale Shot, Lash Out and Dual Wingbeat.

How to use it without expecting Speed

In a normal playthrough, it works best as a sturdy physical attacker rather than a sweeper. Dragon Claw is the safe option for taking advantage of its type, while Outrage provides much more power when the opponent no longer has a Fairy available. Earthquake covers Steel, Rock and Electric, while Iron Head helps against Fairy, although it does not remove the risk of taking a hit first.

Mold Breaker deserves priority when the opponent relies on a defensive Ability. Stealth Rock is particularly useful early on, and Dragon Tail becomes more valuable after setting it: it forces the enemy to switch and racks up entry damage. Sheer Force fits better with attacks such as Iron Head, Fire Fang or Thunder Fang if immediate damage is the goal, but Rough Skin punishes opponents that rely heavily on contact.

What stops it in its tracks

Its 48 Speed is the central problem. Even after investing resources in Attack, many opponents can weaken it before it gets to act. Ice- and Fairy-type moves are direct threats, and opposing Dragon types also exploit its weakness. Residual damage adds up because it has no reliable recovery; switching in several times, taking hazard damage and being exposed to burns quickly reduces its usefulness.

That is why it is best saved for switching into Fire, Water, Grass or Electric attacks, rather than throwing it at just any neutral target. If it sets Stealth Rock and forces a switch with Dragon Tail, it has already fulfilled part of its role. If it comes in late, already weakened and facing a fast attacker, its 120 Attack is not enough to compensate for the turn disadvantage.

TCG cards

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