Back to the Pokédex
Official artwork of Ducklett

#0580

Ducklett

Gen V

Water Bird Pokémon

WaterFlying

Pokédex entry · Black

These bird Pokémon are excellent divers. They swim around in the water eating their favorite food--peat moss.

Height
0.5 m
Weight
5.5 kg
Base EXP
61
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP62Attack44Defense50Speed55Sp. Def50Sp. Atk44
HP★
62
Attack
44
Defense
50
Speed
55
Sp. Def
50
Sp. Atk
44

Total 305

Medium

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP122169
Attack44105
Defense49112
Speed54117
Sp. Def49112
Sp. Atk44105
Total362720

About Ducklett

Ducklett's design is based on a blue downy duckling, with features that also bring a cygnet to mind. The dark plumage on its underside looks like that of a bird in the middle of moulting and forms a sort of float around its body. Its webbed feet and small tail complete a silhouette designed for water rather than flight.

Pokédex entries present it as a more capable swimmer than flyer. It dives to look for aquatic moss, its favourite food, and trains its body by diving in the deep parts of ponds. When attacked, it releases bursts of water from its feathers: the spray distracts its opponent and opens an escape route.

Its Water and Flying typing remains unchanged when it evolves. Ducklett is the first stage of a two-species evolutionary line and evolves into Swanna when it reaches level 35. The contrast between the clumsy duckling and the adult bird fits the idea of growing from an unskilled young Pokémon into a swan capable of flight.

Combat analysis

×4

Double weakness

Electric
×2

Weakness

Rock
×½

Resistance

FireWaterFightingBugSteel
×0

Immunity

Ground

Ducklett in depth

A duckling designed for water

The visual basis is a duckling, although the evolutionary line also draws on the image of a cygnet. The blue down, webbed feet and rounded body reinforce its connection with ponds and rivers. The underside of its plumage resembles a float, a detail that explains its aquatic appearance even when it is out of the water. Its Japanese name, Koaruhie, combines «ko», meaning child or small, with a deformation of «ahiru», domestic duck. The English name Ducklett is based on «duck» and a diminutive ending.

The line also refers to the tale of the ugly duckling: a young bird that does not yet match the appearance of its adult form and eventually evolves into a swan. The jump to Swanna at level 35 does not change its typing, but it does change how the design reads: Ducklett represents early learning and clumsiness, while its evolution adopts an adult silhouette.

A story tied to Unova

Ducklett first appeared in Generation V, alongside Black and White. It then appeared in Generations VI and VII, but was not available in Sword and Shield. It returned in Scarlet and Violet with the update indicated for that species. The absence of an alternate form keeps the line focused on the difference between its two evolutionary stages.

Its moves reflect that continuity. It learns Water Gun from level 1 and gradually adds control tools such as Defog, Feather Dance, Aqua Ring, Roost and Tailwind. At higher levels it obtains Brave Bird and Hurricane, powerful attacks that cover both of its types, although its stats are not enough to turn them into a constant threat.

What it offers in Little Cup

In competitive battle, it is not a common choice in general formats. Its historical niche is in Little Cup, where being able to retain its unevolved form and use a defensive item lets it act as an answer to certain Fighting- and Ground-type opponents. Its two types give it an immunity to Ground and resistance to several common attacks, but also leave it with a pronounced weakness to Electric and Rock.

Big Pecks is the preferred Ability when physical stability is the goal: it prevents its Defence from being lowered. Keen Eye protects its Accuracy and has value against specific strategies, while Hydration only cures status conditions in rain. To support the team, Tailwind improves the Speed of the allied side and Defog removes certain hazards from the field. Roost extends its presence, while Surf, Air Slash or Water Pulse prevent it from doing nothing but pass turns.

The problem lies in its numbers. It has 62 HP, 50 Defence, 50 Special Defence and 55 Speed, but only 44 Attack and 44 Special Attack. It does not hit hard enough to create openings and it does not take hits like a wall either. Pelipper, for example, fills a more developed aquatic and aerial role on teams looking for defensive utility.

How to use it during the adventure

In a normal playthrough, it performs best as a temporary member of a balanced team. Defog helps when the field is loaded with hazards, Roost lets it recover HP, and Rain Dance boosts Water-type moves while activating Hydration if that Ability has been chosen. Feather Dance is useful against physical opponents, but it does not solve matchups against Electric or Rock.

Special attacks fit its Special Attack better and let it use Surf, Water Pulse or Hurricane without relying on its physical Attack. Brave Bird is much stronger, but recoil reduces the number of turns it has available. Inherited Aqua Jet provides priority for finishing off a weakened opponent. When it reaches level 35, Swanna will completely change its stats and presence in battle, although it will keep its Water and Flying typing.

TCG cards

0%