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Official artwork of Dudunsparce

#0982

Dudunsparce

Gen IX

Land Snake Pokémon

Normal

Pokédex entry · Scarlet

This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.

Height
3.6 m
Weight
39.2 kg
Base EXP
182
Growth
Medium
Catch rate

45/255Medium

Friendship

50/255

Base stats

HP125Attack100Defense80Speed55Sp. Def75Sp. Atk85
HP★
125
Attack
100
Defense
80
Speed
55
Sp. Def
75
Sp. Atk
85

Total 520

High

EV yield +2 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP185232
Attack94167
Defense76145
Speed54117
Sp. Def72139
Sp. Atk81150
Total562950

About Dudunsparce

Deep underground in Paldea, Dudunsparce digs its nests into the rock with its tail. The tunnel serves as shelter, and it can drive intruders away by filling its lungs with air and releasing a powerful blast. It also has a docile side: if another Pokémon wanders into its nest, it carries it on its back to the exit.

Its appearance retains almost everything that set Dunsparce apart: a yellow body, bluish belly, small wings and the silhouette of a stubby snake. The evolution adds segments to its body, changes the pattern on its back and leaves more of its eyes visible. There are a Two-Segment Form and a Three-Segment Form, although both retain the same species.

Dudunsparce is the final member of a two-species evolutionary line. It is a Normal-type Pokémon, stands 3.6 m tall and weighs 39.2 kg. Its design does not try to turn it into a much more aggressive creature than its pre-evolution; the difference lies in the length of its body and its ability to dig enormous tunnels.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Dudunsparce in depth

A legendary snake with an elongated body

The design references the tsuchinoko, a legendary Japanese creature described as a short, thick snake. It is also related to the nozuchi, another being associated with snakes of unusual appearance. The stubby shape, wings and yellow colour recall that tradition more than any specific real snake. The ability to inflate its body and expel air fits the defensive image of a viper puffing itself up and hissing to scare off threats.

The added segmentation introduces a deliberately absurd biological idea: each part of the body retains its own wings and markings, as if the animal had repeated its thorax. The result barely transforms Dunsparce’s silhouette. That lack of radical change is part of the evolution’s visual joke.

A name that insists a little too much

Dudunsparce’s Japanese name, Nokokocchi, partially repeats Dunsparce’s name, Nokocchi. The English name Dudunsparce does something similar with the previous name and adds a repetition that fits its segmented body. It also evokes “redundant” and “dud”, underlining that the evolution preserves both its appearance and its pre-evolution’s reputation.

It is not a species inherited from previous generations. It debuted in Pokémon Scarlet and Pokémon Violet, within Generation IX, as an evolution that finally gives Dunsparce somewhere to go without abandoning its original concept. Its two forms have the same stat distribution, types and Abilities; the main difference is visual.

What it offers compared with its defensive rivals

Compared with Blissey, Dudunsparce loses out in special bulk and in its ability to absorb special attacks over a long period. In return, it has more physical presence, higher Attack and tools that punish switches. Serene Grace turns moves with additional effects into a real source of pressure, while Glare can paralyse even targets that would not accept other forms of Speed control.

Against a physical attacker, the combination of 125 HP, 80 Defense and Roost gives it turns to set Stealth Rock or use Dragon Tail. Against a powerful special attacker, it is unwise to rely on it if it has already taken damage. The Normal type does not help it switch in repeatedly either: it only blocks Ghost and leaves every other type without a resistance.

How to use it in a playthrough

The most reliable set is defensive. Body Slam or Glare slows the opponent down, Roost keeps it healthy and Stealth Rock wears down every switch-in. The fourth move depends on the problem the team needs to solve: Dragon Tail stops attempts to stack boosts, Hyper Drill provides consistent physical damage and Boomburst lets it attack from the special side instead of relying on Attack.

There is also a more ambitious route with Calm Mind, Roost and special attacks, but it needs free turns and does not handle pressure from Fighting types well. Hyper Drill is useful when looking for a direct physical STAB move, while Earthquake covers Rock and Steel types. Its 55 Speed makes Glare especially valuable: once the opponent is paralysed, Dudunsparce is no longer condemned to always move second.

TCG cards

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