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Official artwork of Dunsparce

#0206

Dunsparce

Gen II

Land Snake Pokémon

Normal

Pokédex entry · Gold

When spotted, this POKéMON escapes backward by furi­ ously boring into the ground with its tail.

Height
1.5 m
Weight
14 kg
Base EXP
145
Growth
Medium
Catch rate

190/255Easy

Friendship

70/255

Base stats

HP100Attack70Defense70Speed45Sp. Def65Sp. Atk65
HP★
100
Attack
70
Defense
70
Speed
45
Sp. Def
65
Sp. Atk
65

Total 415

Medium

EV yield +1 HP

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP160207
Attack67134
Defense67134
Speed45106
Sp. Def63128
Sp. Atk63128
Total465837

About Dunsparce

The tail ends in a drill and isn’t used to attack. It’s for escaping: as soon as it sees a person, it drills into the ground and backs into the hole it has just opened. Pokédex entries have repeated this scene since Gold and Silver, adding that anyone who manages to see one can consider themselves lucky. The official category, Land Snake Pokémon, describes an animal that spends its life underground, digging deep burrows with complicated layouts.

It is a meter and a half tall and weighs 14 kilograms, so as a snake it has the length and not much else. Its body is a yellow tube with a striped back, topped off with a pair of tiny wings that barely let it fly short distances. One entry notes that, precisely because of those wings, some scientists believe its ancestors could fly. Neither entirely reptile nor entirely bird, neither obvious predator nor obvious prey.

It shares tunnels with Diglett and gets along well with them. For twenty-five years, it was the beginning and end of its own line: it didn’t come from anything and didn’t lead anywhere. That changed in Scarlet and Violet, when Dudunsparce appeared.

Combat analysis

×2

Weakness

Fighting
×0

Immunity

Ghost

Dunsparce in depth

A creature people swear they’ve seen

The design comes from the tsuchinoko, a Japanese cryptid described as a short snake widened around the middle, with a bulging belly. Sightings have been reported for decades, and some towns have offered rewards for capturing one, yet nobody has ever produced a specimen. The Japanese name makes it obvious: ノコッチ, Nokocchi, is an anagram of ツチノコ, tsuchinoko.

The English name takes a different route and is fairly cruel. It combines dun (a dull yellow), dunce (a fool) and sparse (scarce). The color, the head and the rarity, all in one word. The Spanish version inherits it unchanged.

Twenty-five years with nowhere to go

It debuted in Generation II with one particular quirk: in Gold and Silver, it only appeared in the southern part of Dark Cave, and at a low encounter rate. The Pokédex insists that seeing one is a matter of luck, and the game took that literally. Swarms were added on top of that as the practical way to get one.

Minor adjustments followed. Its base experience rose from 75 in Generations II and III to the current 145, and Generation V gave it Rattled as a Hidden Ability, which raises Speed when it is hit by a Bug-, Dark- or Ghost-type attack. None of that moved the needle. Until Scarlet and Violet, it was a one-piece species with no pre-evolution or evolution, alongside a handful of other oddities from its generation.

Hyper Drill, the move that unlocks its evolution, is exclusive to this line: no other Pokémon can learn it. It is a 100-power physical Normal-type attack that goes through Protect and Detect, which fits the drill idea.

How you actually play with it

The early levels are poor. Mud-Slap at 4 and Rollout at 8 don’t deal meaningful damage, and there isn’t a decent attack until Drill Run at 24. The good stretch starts there and is completed by Hyper Drill at 32 and Double-Edge at 48, which hits for 120 at the cost of recoil. Dragon Rush at 40 is more of a curiosity than an option: 100 power on a type that gives it no useful coverage.

Its TM list is broad and misleading. It can learn Earthquake, Stone Edge, Wild Charge, Flamethrower and Ice Beam, but with 70 Attack and 65 Special Attack, none of those numbers translate into pressure. It’s a Pokémon that knows how to do many things mediocrely.

Its Ability, on the other hand, really is top-tier. Serene Grace is shared with species that make better use of it: Togekiss, with Air Slash and its 60 % flinch chance from a Speed stat of 80, and Jirachi, which can paralyze and flinch at the same time with Iron Head. Next to those two, Dunsparce’s version is the home-made one: same trick, worse tools and a turn behind.

Then there’s the usual Normal-type trap. Immunity to Ghost is real and occasionally useful, but the price is resisting nothing else and hitting nothing super effectively. Tera Blast and the Terastallization mechanic from Generation IX let it pretend to be something else for a battle, and that’s the only moment when its 415 points stop being an obvious burden.

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