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Official artwork of Gardevoir

#0282

Gardevoir

Gen III

Embrace Pokémon

PsychicFairy

Pokédex entry · Ruby

GARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said to unleash its psychokinetic energy at full power.

Height
1.6 m
Weight
48.4 kg
Base EXP
233
Growth
Slow
Catch rate

45/255Medium

Friendship

35/255

Base stats

HP68Attack65Defense65Speed80Sp. Def115Sp. Atk125
HP
68
Attack
65
Defense
65
Speed
80
Sp. Def
115
Sp. Atk★
125

Total 518

High

EV yield +3 Sp. Atk

Real ranges (IV 0–31 · EV 0–252 · nature included)

MinMax
HP128175
Attack63128
Defense63128
Speed76145
Sp. Def108183
Sp. Atk117194
Total555953

About Gardevoir

It first appeared in the third generation, with Ruby and Sapphire, and the design makes its reference clear: a 1.60 m, 48.4 kg humanoid figure, a white body that falls to the ground like a long dress, a red plate running across its chest and back, and two fins at the sides of its head. The official category, Embrace Pokémon, points in the same direction.

The Pokédex entries it has carried ever since repeat two ideas and nothing else. First, that it can read the future. Second, that its strength appears when its Trainer is in danger: it then releases all the psychokinetic energy it has in one burst, and Ruby adds that it does so even if it costs its own life. Two of those entries go further and talk about altering dimensions to create a small black hole, which is the biggest claim ever written about a creature with 518 stat points.

It completes the line that starts with Ralts and passes through Kirlia, though it does not complete it alone. Gallade also branches off from Kirlia, and that detour turned what had been an automatic evolution into a decision with consequences.

Combat analysis

×2

Weakness

PoisonGhostSteel
×½

Resistance

Psychic
×¼

Double resistance

Fighting
×0

Immunity

Dragon

Gardevoir in depth

A knight written in French

Its Japanese name is サーナイト, Sirnight, combining the title “sir” with “knight”. The international name changes language but not the idea: Gardevoir is built from the French words garde (guard), devoir (duty), and voir (see). All three ideas appear in the Pokédex entries, which talk about protecting, an obligation towards its Trainer, and reading the future. The starting point for the design is a knight sworn to defend someone, and read that way, the long dress and chest plate stop being a costume and become armour.

The Fairy graft

For three generations it was pure Psychic, leaving it taking double damage from Bug, Ghost, and Dark. The last of those three was the verdict: every opposing team carried something Dark-type. The sixth generation added the Fairy type and changed the whole matchup chart. Bug and Dark became neutral, an immunity to Dragon appeared, the resistance to Fighting doubled to quarter damage, and in exchange two new weaknesses, Poison and Steel, were added while Ghost stayed where it was. The type also brought attacks that had been its own from day one: Dazzling Gleam, which it learns upon evolving, and Moonblast.

The same generation gave it Mega Evolution. With Gardevoirite, its Ability becomes Pixilate, which turns all Normal-type moves into Fairy-type moves. That rewrites half its TM list in one go: Hyper Voice stops being a 90-power Normal-type attack and becomes a Fairy-type attack that also receives the same-type attack bonus. It is the only case in its line where Hyper Beam and Swift stop being a joke.

The detour that opened the way to Dawn Stone

Gallade arrived in the fourth generation and split the line into two readings of the same creature. Kirlia has 65 Attack and 65 Special Attack; in one direction the distribution stretches to 125 Special Attack, while in the other it stretches towards physical Attack and the Fighting type. A female Kirlia does not have that option and can only end up in one place.

In a normal playthrough, the level-up move distribution is comfortable from very early on. Hypnosis comes at 9 and Draining Kiss at 12, and together they handle a good part of the first half of the game without spending items. Psybeam at 18 is the first attack with decent power. From there, there is a long gap — Life Dew at 23 and Wish at 28 are healing moves, not attacks — until Calm Mind at 35 and Psychic at 42 put it where it belongs. Dream Eater at 56 only works against sleeping targets, so it forms a forced pair with the Hypnosis from 9, and since Hypnosis has never been a move you can rely on, the pair breaks on its own half the time.

What never changes in any generation is its physical fragility. 68 HP and 65 Defense are unevolved Pokémon figures, and an evolved Pokémon with 518 stat points keeps them: everything it gained on the way up went into the two special stats, leaving nothing distributed for the rest.

TCG cards

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