Raikou in depth
The lord of thunder and the beast that falls from the sky
ライコウ combines 雷 (rai, thunder) with a kanji meaning lord or emperor. The direct reference is the raijū (雷獣), the beast-shaped yōkai that accompanies Raijin, the god of thunder, and which according to legend falls from the sky during storms. On top of that they built a tiger—hence the stripes—sabre-toothed fangs and, for everything else, meteorology: the mane imitates a cumulonimbus cloud and the tail is a drawn lightning bolt. Some readings of the design also add Byakko, the white tiger of the four guardians, associated with the wind.
The Western name wasn't translated. It was left as it was, and in the second generation that was the exception. The Johto legend places it in the Burned Tower: one hundred and fifty years ago, three Pokémon died there in the fire, Ho-Oh brought them back to life and assigned each of them a phenomenon. This one got the lightning bolt that started the blaze.
A moving target
The roaming system in Gold and Silver changed what it meant to hunt a Legendary. There was no door, room or solemn music: just a notice on the map and thirty seconds of battle before the beast fled. Anyone who didn't have Roar blocked, False Swipe or a Pokémon with Shadow Tag ready could spend weeks going around in circles. From the fourth generation onwards, the series gradually dismantled that design: first by bringing back the same setup in HeartGold and SoulSilver, then with fixed, scripted encounters, and finally with the Scarlet and Violet model, where the species is unlocked with an item and waits still at a point on the map.
In between came one oddity: the Shadow version in Pokémon Colosseum, one of the few Legendary Pokémon that game allowed you to snatch from an opponent in the middle of a battle.
Fast, solid, and still in NU
The stat sheet looks like that of a textbook special sweeper, yet it has spent years in the lower tiers. The reason is the environment around it, not Raikou itself. In Scarlet and Violet, it competes with Electric-types that do the same thing with fewer conditions: one is faster and immune to Ground on top of that, while another hits harder without having to set anything up first. Raikou needs turns, and turns are what a Pokémon with 75 Defense has the least of.
The coverage doesn't help either. Outside the Electric typing, there's Scald, Shadow Ball and Aura Sphere by TM, and none of the three solves the Ground- and Grass-type problem on its own. The level-up list is curious for how late the good stuff arrives: Discharge at 54, Thunder at 72 and Zap Cannon at 78, while Calm Mind is available at 18. A Legendary caught above those levels arrives with almost everything learned, but raised from the bottom it spends much of the game with Spark (level 6) and Thunder Fang (level 30).
Against Zapdos, the Legendary Electric-type from the previous generation, the difference is the second typing. Flying removes its Ground weakness and replaces it with Ice and Rock. Here there is no second type: it only falls to Ground, but it falls all the way, and Earthquake is one of the most widely distributed attacks in the game.
One detail that throws things off: in Scarlet and Violet, Extreme Speed appears among the level 1 moves. It's 80-power priority on an Attack stat of 85—in other words, a tool its stat sheet isn't built to exploit, but it's still there, inherited from the special distributions of earlier generations.